F
FIELDBOOK
10 Sphere Tiers • Real-Time Physics
Swee

Swee

Catch Coeff: 1.10

Target Capture Difficulty Assessment • 10-Sphere Simulation

Remaining HP15% HP
Status Debuff1.0x Boost
Throw Angle1.0x Frontal
Lifmunk EffigiesLevel 6 / 12
+30% Capture Power
Recommended Sphere Tier
Hyper Sphere(Power: 27 • Unlock: Lv 27)
Best balance between material cost and capture success rate.

Projected Success Rates by Sphere Tier (10 Progression Tiers)

1st-Throw Calculation
Sphere TierPowerUnlockEstimated Catch ChanceStatus
Pal Sphere
7Lv 2
13%
Risky
Mega Sphere
14Lv 14
26%
Risky
Giga Sphere
20Lv 20
37%
Risky
Hyper SphereBest
27Lv 27
50%
Solid
Ultra Sphere
33Lv 35
61%
Solid
Legendary Sphere
38Lv 44
70%
Solid
Ultimate Sphere
44Lv 51
81%
High
Exotic Sphere
50Lv 58
92%
High
Sol Sphere
58Lv 67
100%
High
Ancient Sphere
64Lv 74
100%
High