Overview
The main healer and the only class with a battle resurrection, played as a damage dealer who heals on demand. Its damage is one loop around Condemnation, and its heals grow with Attack, so damage gear is healing gear. It suits players who want sure party invites more than top damage.
Summed up from 46 videos by 25 creators, Nov 24, 2025 to Oct 9, 2026.
The Cleric is a quintessential healer who restores the HP of allies. Capable of maintaining maximal healing power under any circumstances, the Cleric is an indispensable character in party play.
What makes the Cleric tick
Chain of Torment marks the target. Earth Punishment at rank 5 makes Condemnation always crit, and Condemnation's rank-12 Specialty resets it on a Critical Hit.
Damage gear is healing gear: heals scale with Attack. Build Attack, Combat Speed and Weapon Damage Boost.
- Light of Protection
- Noble Aura
- Divine Aura on the boss
- Prayer of Amplification
- Fully charged Bolt
- Hold left click and the macro
Summon Resurrection in your four slots?
Yes, in pick-up groups while resurrection stones are scarce
No: groups use a stone mid-cast and waste its 2-minute cooldown, so deal damage instead
Skills
Open in the skill windowActive
12Passive
10Stigma
13Condemnation
Selects a target within 20m afflicted with Chain of Torment and deals variable Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage
- Base cooldown
- 3 s
- Base range
- 20 m
- First learned
- Level 8
- 10Skill Points
- +4Boards
- +2Rings
- +4Arcana
One node on each of Nezekan, Zikel, Vaizel and Triniel. Rings, weapon and Guard can roll it in Soul Binding. Arcana: Parchment or Chalice.
- Rank 8
- Restores 100 MP on hit
- Rank 8
- Up to +12% damage when less targets hit
- Rank 8
- 20% chance to inflict Root for [value unavailable]
- Rank 12
- Resets cooldown on landing a Critical Hit with [Condemnation]
- Rank 16
- Multi-Hit on hit
Some values in this skill's text are not resolved yet.
The main damage skill. Reach rank 12 for the cooldown reset on a Critical Hit.
The first skill to rank 20; take Multi-Hit at 16.
Stigma
The four Stigmas creators converge on for group content without a Chanter.
Earth Punishment10 of 10 creatorsRank 5: Condemnation always crits. First Stigma to 20.
Light of Protection8 of 8 creators
Noble Aura7 of 9 creatorsNever in the macro.
Prayer of Amplification7 of 9 creatorsRank 5 adds PvE Damage Boost.
Slots open at levels 22, 27, 32 and 37. Take Earth Punishment, Prayer of Amplification and Light of Protection to rank 5 first.
Journey
After level 45 your Item Level, which players also call gear score, decides what you can enter. Pick where you are.
Item Level 1400 to 1900
What opens
- 1500Ascension Trial NormalChamber of the DeadDepository of FatesForgotten RepositoryNightmare AltarSanctum of LoathingTyrant's Hideout
- 1600Transcendence 1Deus Research Base, Stage 1Shattered Arkanis, Stage 1
- 1900Transcendence 2Deus Research Base, Stage 2Shattered Arkanis, Stage 2
Cleric priorities
Aim for Earth Punishment at rank 20 and about 34% Cooldown, so it never drops.
Run four cards of the Primal Vigor Arcana set early and take the Bell from the Magic set for Attack.
Put active skills on Arcana cards first; they carry skills from 16 to 20.
After Condemnation, take Healing Light and Radiant Recovery to 16 or 20.
Every class
Farm Vakron Sky Island before Urugugu Canyon: every Vakron armor drop is an upgrade, while Urugugu also drops other classes' weapons.
Hold pity selectors and Exploration chests until you know your last missing piece.
Fill all five Arcana slots as soon as Transcendence opens. For now, card grade matters more than which skills a card carries.
Party finders ask for Combat Power well above the minimum, so form your own group with a tank and a healer.
- Item levelsof what you wear
- +1per enhancement level
- +5per Amplify level
- +1per Daevanion point
- 1 to 4per Manastone line
- +3per Rare Theostone
The Amplify, Manastone and Theostone amounts are measured on players' characters.
Daevanion
Plan Cleric boardsStat nodes sit in the same places for every class. Each Active skill has one node on each of the first four boards; each Passive has two on Nezekan or Zikel and one each on Vaizel and Triniel. Azphel has stat nodes only.
Push key actives to rank 12 with skill nodes before stat corners; the second Specialty slot is a power spike.
Then the offensive corners: Combat Speed on Nezekan, Cooldown, and Damage Boost on Zikel.
Avoid the MP filler nodes and fill defense last.
Guides and builds
Builds
No published Cleric builds yet. Builds people publish from the planner show up here, with skills, Stigmas, boards and gear.

