Kanon's Handbook
Everything that makes your character stronger in AION 2, from gear and stat lines to Arcana, pets and the damage formula. Written by Kanon and organised for the global servers, with every item linked to its Corpus page.
TagsGame value from the global gameKanon's tip his advice, quotedTested measured by Kanon and AionLab in Korea
Start here
If you read nothing else, read these. They carry most of the power in AION 2's progression.
Kanon's tipLock in these four habits early; everything else in this handbook builds on them.
- 1Two key skills to level 20Some classes get over 60% of their damage from one skill. Push it with Ring lines and Arcana first.Skills
- 2Hoard Heroic fragmentsHeroic Transfer Stones are scarce. Skip the first Heroic set and save for the second.Upgrading gear
- 3Fish for the rare linesLock in the lowest-chance stat lines first; common lines are easy to reroll later.Stat lines
- 4Combat Speed and Double ChanceStack Combat Speed. Double Chance is the best damage stat per point.How damage works
Gear basics
Every piece of gear stacks up to seven layers of stats. The part people learn the hard way is what survives when you transfer an item's progress onto a better piece.
- Enhancement and AmpUnique gear goes to +15 and Heroic to +20, then 5 Amp levels add orange stats.
Enhance StoneConverted on transfer - Base statsThe item's fixed stats.Stays with the item
- Stat linesRandom lines from the slot's pool, strengthened by Soul Binding.
Soul CodexKept on transfer - Philosopher's lineAn extra stat line once Soul Binding reaches 100%.
Philosopher's StoneLost on transfer - ManastonesRandom lines on weapon and armor sockets; accessories take Soulstones.
Superior ManastoneLost on transfer - TheostoneA weapon-only proc worth under 1% of total damage.
TheostonesLost on transfer - PotentialA PvP-only stat line on the global servers.
Potential StoneLost on transfer
A +15 Unique item at Amp 5 becomes a +20 Heroic item at Amp 0.
Kanon's tipSpend Manastones, Theostones and the Philosopher's line only on gear you will keep. They are gone the moment you transfer.
Empyrean Lord stats
Ten bundled stats, each named for an Empyrean Lord and each giving two effects. Kanon calls them Pantheon stats. You get them from the Bracelet, Arcana cards, and the statues and portraits you place in the Pantheon. Game value
- DestructionZikelAttack increase · Perfect Resist
- DeathTrinielCritical Hit increase · Regeneration Penetration
- WisdomLumielMP Cost reduction · Double Chance
- DestinyMarchutanMP increase · Endurance
- SpaceIsraphelMove Speed · Block increase
- JusticeNezekanDefense increase · Perfect Chance
- FreedomVaizelAccuracy increase · Evasion increase
- IllusionKaisinelCooldown reduction · Endurance Penetration
- LifeYustielHP increase · Regeneration
- TimeSielCombat Speed · Double Resist
Stat lines
Lines are ordered by how rarely they roll, not by damage. Weapon Damage Boost hits harder than Damage Boost, but Damage Boost is rarer, so it sits higher.
Kanon's tipFish for the rare lines first. Never sync a line with a lower-grade stone: it only has a 10% chance to work.
Weapon and Guard share one pool, including active skill lines.
Upgrading gear
Manastone priority
Roll
Manastones on weapons and armor and
Soulstones on accessories. A yellow Damage Boost line gives 1%, against blue's 0.3%.
Kanon's tipAim for at least one yellow Damage Boost line. Two yellow Attack lines are worth about one yellow Damage Boost line.
- 1Front/Back Damage Boost
- 2Weapon Damage Boost
- 3Critical Damage Boost
- 4Damage Boost
- 5Attack
Soul Binding in three steps
Bind raises every stat line toward 100% with
Soul Codex. At 100%, two
Philosopher's Stones add an extra line.
Sync rerolls one line. Reset rerolls them all with
Soul Codex: Reset.
Transfer Stone cost
Kanon's tipBe frugal with Heroic Transfer Stones. Skip the first Heroic set, wait for the second, and hoard Heroic fragments early: you need a lot of them later.
By Kanon's count, every Heroic item you dismantle gives 5
Transfer Stone Fragments. Pick what you are transferring to see what one
Heroic Transfer Stone costs.
- Heroic fragments
- 20
- Heroic items to dismantle
- 4
Moving gear onto the same grade takes one Transfer Stone of that grade.
Skills
Active skills level to 10 with
Wisdom Stones. Every level above that comes from Ring lines, Arcana and the Daevanion boards. Stigma skills level with
Stigma Shards and give all their perks once unlocked.
Specialty perks on an active skill Game value
- Level8First slot, 3 choices
- Level12New slot and choice
- Level16New choice
- Level20New slot
Perk choices open at seven skill levels and equip slots at 8, 12 and 20. Level 20 is where most builds come online.
Arcana
Arcana cards add an Empyrean Lord stat and up to four stat or skill lines. Global has two sets.
Kanon's tipFor now the card's Empyrean Lord stat matters more than set bonuses. Craft your own cards when you can, and craft theChalice first because its pool is largest.
- Chalice · Primal VigorTake Time for Combat SpeedRolls: Any skill or passive
- Parchment · Primal VigorTake LifeRolls: Half of your active skills
- Compass · Magic ArmorTake DeathRolls: The other half of your active skills
- Bell · Magic ArmorTake Destruction for Attack increaseRolls: Half of your passives
- Mirror · Magic ArmorTake Wisdom for Double ChanceRolls: The other half of your passives
Daevanion boards
Nezekan, Zikel, Vaizel and Triniel share one point pool and cannot be maxed. Respeccing is nearly free. Ariel, Marchutan and Yustiel can be completed by farming Conquest and Transcendence dungeons.
Kanon's tipTake key active skill levels first, then the orange corner tiles, then every Attack Bonus tile. Skip Multi-hit Resist on Triniel, Critical Damage Tolerance on Vaizel and the whole Azphel board in PvE: bosses never use them.Plan your Daevanion boards
Pet Genus
Five Genus boards with nine lines each. Higher Insight opens more lines and rolls higher grades.
Kanon's tipLevel each board's Insight to 10 before locking anything. Then reroll until Line 4 is right on every board. Skip Lines 2 and 8: the crystals are not worth it.
On every board, Lines 1 and 5 want Max Attack, then Attack Bonus. Lines 3, 6 and 9 want Power Shard Bonus, or Critical Hit and Accuracy until you reach the cap. Upgrade in this order: Line 4, Lines 1 and 5, Lines 6 and 9, Line 7, then Lines 2 and 8.
Wings
Wings give stats twice: while equipped, and permanently once you own them. These are the wings from Kanon's list that exist on the global servers, with their global effects.
Kanon's tipWings cannot be enhanced at the global launch, so pick them for their equipped and owned effects for now.
- Equipped
- Attack Bonus 60 Accuracy Bonus 35 Cooldown Reduction 4% Defense Bonus 400
- Owned
- Defense Bonus 100 Attack Bonus 10 Accuracy Bonus 20
- Equipped
- Boss Damage Boost 3.5% Attack Bonus 60 Critical Hit 35 Accuracy Bonus 35
- Owned
- Boss Attack 20 Boss Defense 300 PvE Damage Boost 1%
- Equipped
- Damage Tolerance 2.5% Defense Bonus 400 Boss Attack 95 Boss Damage Boost 3.5%
- Owned
- Damage Tolerance 1% Boss Attack 30 Accuracy Bonus 20
- Equipped
- Evasion Bonus 35 Critical Hit Resist 35 MP 250 Natural MP Regen 90
- Owned
- Critical Hit Resist 20 Back Attack Critical Hit Resist 40 PvE Attack 20
- Equipped
- HP 500 MP 250 Penetration 500 Critical Hit 35
- Owned
- Penetration 100 Accuracy Bonus 20 Attack Bonus 10
Closet
Every skin you unlock raises a percentage for its category, for example Longsword Attack increase for sword skins. Game value It counts as Pure Attack, so Weapon Damage Boost multiplies it. Tested
How damage works
Pick a stat to see where it sits in the damage formula and roughly what it is worth. The values were measured on a Korean endgame character; global characters have fewer stats, so expect them to shift. Tested
- Pure Attack
- Weapon Damage Boost
- Multi-hit
- Power Shard
- Attack Bonus
- Attack increase
- PvE, Boss, Species and positional Attack
- Skill coefficient
- Defense after Penetration
- Damage Boost pool
- Critical Damage
- Double
- Front/Back Damage Boost
- Specialty
- Double Chance
- 1% ≈ 0.6–0.65% damage
Best per point. It doubles the hit, so it multiplies everything before it.
Double Chance calculator
Double Chance has diminishing returns: the more you have, the less the next point adds. Later bosses resist 30% of it. Tested
- Effective Double Chance
- 62%
- Next 1% adds
- 0.62% damage
Power Shards
Power Shard+5% damage and +10Game valueabout 4.65% more damage in practiceTested
Superior Power Shard+10% damage and +20Game valueabout 8.9% more damage in practiceTested
Class builds
For current builds and loadouts across every class, Kanon points to the notmeter setup guide.
Open the notmeter setup guideCorpus's class guides collect build advice from Kanon and other creators, checked against the global game data: Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Cleric, Chanter.
Written by Kanon and shared on Corpus with his permission. Damage formulas with Aion Research Lab. Found a mistake? Tell Kanon on Twitch.

