How to Fish version & sources
The archived game
Version 1.0.12 · Steam build 25127368
43,993 serialized objects and all gameplay MonoBehaviours were decoded. The archive retains 9,760 localized strings in 16 locales; this encyclopedia presents English. The current live game may differ from this build.
- Source digest
- 484ab07e69c9d135076ad5ddfc7a2c07d69de72165498ee46dd94fb33c7a1f5c
- Database digest
- 4438573a455696bbe438e689cd55f2655385a366d29a3a2e48af37f08589178c
How to read the game data
- Catch percentages normalize the selected bait’s weights. An active boss substitutes the default catch for boss selections; the selection method has no island eligibility filter.
- Quest allowlists contain alternatives toward a cumulative count. The endangered-creature request accepts seven exact item IDs. Quest array order alone is not a prerequisite chain.
- Stats are authored base values, not a complete combat, cooking, sale or multiplayer simulation.
- Testing bait and the developer island stay out of player directories. Appearance references preserve clothing and skin definitions without claiming player availability.
- Support-data decoder limitations remain explicit: 65 rendering records, one localization settings record and the PlayerSettings tail. Gameplay records and localization string tables decode.
Models, maps & attribution
193 image sets come from original meshes and palette textures, rendered offline with actual responsive derivatives. Characters use authored procedural resting targets or spawn poses. A quest may show its actual giver.
Diffuse Blender reconstruction does not reproduce Unity’s custom cooking or skin shaders, particles, wind or animation over time. Maps use original island geometry and Unity world coordinates; their orientation is geometric, not a verified compass. Submerged island geometry is included. Spawn areas are volumes, not stationary item pins.
How to Fish and its artwork © Dazed Games. Scenic backgrounds are official Steam screenshots. Corpus is an independent fan reference.
