Valheim · Raids
The forest is moving...
Raid activation rules, possible enemies and progression conditions from this game build.
At a glance
- Configured duration (seconds)
- 120
- Event radius (m)
- 96
- Near a player base only
- Yes
Activation conditions
PlayerEvents world key AND at least one alternate condition; otherwise world conditions. any eligible player; biome/base/height checks also apply. AND/OR/NOT grouping is preserved; known items mean item knowledge, not possession.
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| Mode | Requirement |
|---|---|
| World-based | (World key: defeated_eikthyr AND NOT World key: defeated_gdking) |
| Player-based | (NOT Knows item: The Elder Trophy AND NOT Knows item: Swamp Key AND NOT Player key: GP_TheElder AND (Knows item: Antler Pickaxe OR Knows item: Bronze Pickaxe OR Knows item: Iron Pickaxe OR Knows item: Hard Antler OR Knows item: Eikthyr Trophy OR Player key: GP_TheElder)) |
Possible enemies
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| Creature | Minimum level | Maximum level | Spawn ceiling | Attempt interval (s) |
|---|---|---|---|---|
| 1 | 1 | 6 | 5 | |
| Greyling | 1 | 1 | 4 | 5 |
| 1 | 1 | 1 | 5 | |
| 1 | 1 | 1 | 5 |
Practical guidance
Editorial guidanceMeeting progression requirements makes this event eligible, not certain. Scheduling, biome, base-area and player conditions still apply.