Greydwarf
At a glance
- Base health
- 40
- Faction
- Forest Monsters
- Walk speed
- 5
- Run speed
- 6
- Swim speed
- 1.5
- Stagger threshold factor
- 0.3
Drops
Selection mode: independent probability. Entry weights are relative weights, not percentages. Min/max are authored bounds; level and resource modifiers have separate rules.
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| Item | Authored minimum | Authored maximum | Entry chance | Selection weight | Conditions |
|---|---|---|---|---|---|
| 1 | 1 | 50.0% | — | Level scaling enabled | |
| 1 | 1 | 100.0% | — | Level scaling enabled | |
| 1 | 1 | 100.0% | — | Level scaling enabled | |
| 1 | 1 | 100.0% | — | Level scaling enabled | |
| 1 | 1 | 5.0% | — | Base rules |
Attacks and equipment
Authored base values. Creature level, world/player modifiers, projectile effects and hit conditions can change damage. These values are not DPS.
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| Attack | Action | Base damage channels | Multiplier | Range (m) | Equipment selection |
|---|---|---|---|---|---|
| jaws | Primary | 14.0 slash | 1 | 1.7 | all |
| throw stone | Primary | 10.0 blunt | 1 | 0.8 | all |
Damage resistances
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| Damage channel | Modifier |
|---|---|
| blunt | Normal |
| chop | Ignore |
| fire | Very Weak |
| frost | Normal |
| lightning | Normal |
| pickaxe | Ignore |
| pierce | Normal |
| poison | Resistant |
| slash | Normal |
| spirit | Immune |
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
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| Biomes | Day | Night | Required world key | Minimum level | Maximum level | Attempt interval (s) | Attempt chance (%) |
|---|---|---|---|---|---|---|---|
| Black Forest | Yes | No | None | 1 | 3 | 120 | 30 |
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
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| Biomes | Day | Night | Required world key | Minimum level | Maximum level | Attempt interval (s) | Attempt chance (%) |
|---|---|---|---|---|---|---|---|
| Meadows | No | Yes | defeated_eikthyr | 1 | 1 | 120 | 30 |
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Biomes | Day | Night | Required world key | Minimum level | Maximum level | Attempt interval (s) | Attempt chance (%) |
|---|---|---|---|---|---|---|---|
| Black Forest | No | Yes | None | 1 | 3 | 60 | 100 |
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Biomes | Day | Night | Required world key | Minimum level | Maximum level | Attempt interval (s) | Attempt chance (%) |
|---|---|---|---|---|---|---|---|
| Meadows | No | Yes | defeated_eikthyr | 1 | 1 | 200 | 50 |
Possible locations
- Greydwarf camp1
Location contents
- Ruin1
Location contents
- Ruin2
Location contents
- Ruin2
Location contents; random hierarchy
- Runestone Greydwarfs
Location contents; initially inactive template
- Stone House3
Location contents
- Stone House4
Location contents; random hierarchy
- Stone Tower Ruins03
Location contents; random hierarchy
- Wood House11
Location contents; initially inactive template
- Wood House13
Location contents; random hierarchy; initially inactive template
- Wood House6
Location contents; initially inactive template