Combat calculations
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Calculation inputs
Calculation
Apply armor to the combined armor-eligible damage pool after resistance. Raw, chopping and pickaxe damage stay outside this pool.
Calculated result
Damage after armor
- Eligible damage remaining
- 50
- Absorbed by armor
- 50
- Total after armor
- 50
This isolates the armor stage. Blocking, status callbacks, damage-over-time scheduling and animation are separate steps.
Read the mechanics and source limitsGame version 1.0.12Version, artwork & sources

