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CorpusValheim

Progression and raid conditions

Check which raids could target one hypothetical player and position. Set world progress separately from personal knowledge; no character progress is stored.

Scenario assumptions

Player biome

Base value is the game’s nearby base count, not comfort. A zero event rate disables normal periodic raid checks; eligibility is shown separately.

World progress
This player’s recorded progress

The raid checks this condition, but reviewed power selection records a different identifier. Its normal gameplay trigger is unverified.

The raid checks this condition, but reviewed power selection records a different identifier. Its normal gameplay trigger is unverified.

The raid checks this condition, but reviewed power selection records a different identifier. Its normal gameplay trigger is unverified.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

This player has selected the power at least once; it need not be the current power.

This player has selected the power at least once; it need not be the current power.

This player has selected the power at least once; it need not be the current power.

This player has selected the power at least once; it need not be the current power.

This player has selected the power at least once; it need not be the current power.

This player has selected the power at least once; it need not be the current power.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

Recorded by local defeat-event handling; this does not identify who landed the killing blow.

Items this player knows

0 of 21 raids meet these conditions

Valheim 1.0.12. This models one player’s current predicates and position. Server synchronization, other players, timers, random selection and live event state can change the actual outcome.

Read raid mechanics

Eikthyr rallies the creatures of the forest

Conditions not met
Open raid reference

World progression rules

  • PassProgression conditions

    World progress: requires none; blocked by Eikthyr defeated.

  • PassBiome

    Allowed: Meadows, Black Forest.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

The horde is attacking!

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Moder defeated; blocked by Yagluth defeated.

  • PassBiome

    Allowed: Meadows, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

The forest is moving...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Eikthyr defeated; blocked by The Elder defeated.

  • PassBiome

    Allowed: Meadows, Swamp, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

You are being hunted...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Bonemass defeated; blocked by none.

  • MissingBiome

    Allowed: Mountain, Plains.

  • PassBase area

    A base area is not required.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

A skeleton surprise!

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Bonemass defeated; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

A foul smell from the swamp...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires The Elder defeated; blocked by Bonemass defeated.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

A cold wind blows from the mountains

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Bonemass defeated; blocked by Moder defeated.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

A foul smell from the swamp...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Bonemass defeated; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

The ground is shaking

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Summoned Troll / Troll defeated, The Elder defeated; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

There's a smell of sulfur in the air...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Surtling defeated, Bonemass defeated; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

You feel a chill down your spine...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Bonemass defeated; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

You stirred the cauldron

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Bat defeated, Bonemass defeated; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

What's up, Gjall?!

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Yagluth defeated; blocked by The Queen defeated.

  • MissingBiome

    Allowed: Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

They sought you out

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Yagluth defeated; blocked by The Queen defeated.

  • MissingBiome

    Allowed: Black Forest, Plains, Ashlands, Deep North, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

She's hot on your tail!

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Hildir's Brass Chest returned to Hildir; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

You get the chills...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Hildir's Silver Chest returned to Hildir; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

They were bros, man

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Hildir's Bronze Chest returned to Hildir; blocked by none.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

The undead army marches

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires The Queen defeated; blocked by Fader defeated.

  • MissingBiome

    Allowed: Black Forest, Plains, Ashlands, Deep North, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

The dead have been summoned

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires The Queen defeated; blocked by Fader defeated.

  • MissingBiome

    Allowed: Black Forest, Plains, Ashlands, Deep North, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

They emerge from below...

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Eyeless One defeated; blocked by Kall Fimbulbringer (stage 3) defeated.

  • MissingBiome

    Allowed: Deep North.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

The Jotun have found you

Conditions not met
Open raid reference

World progression rules

  • MissingProgression conditions

    World progress: requires Hexen / Krigen defeated; blocked by Kall Fimbulbringer (stage 3) defeated.

  • PassBiome

    Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Deep North, Mistlands.

  • MissingBase area

    Nearby base value must be at least 3.

  • PassAltitude

    The candidate player's Y coordinate must not exceed 3000 metres.

  • PassPlayer event membership

    Player-based event membership is not required in world-based mode.

Scheduling still depends on timers, rolls, server state and other players.

Connected boss objectives

These are extracted defeat-key connections, not a mandatory boss order. Share the selected assumptions by copying this page’s URL.

Game version 1.0.12Version, artwork & sources