Progression and raid conditions
Check which raids could target one hypothetical player and position. Set world progress separately from personal knowledge; no character progress is stored.
Scenario assumptions
0 of 21 raids meet these conditions
Valheim 1.0.12. This models one player’s current predicates and position. Server synchronization, other players, timers, random selection and live event state can change the actual outcome.
Read raid mechanicsEikthyr rallies the creatures of the forest
Conditions not metWorld progression rules
- PassProgression conditions
World progress: requires none; blocked by Eikthyr defeated.
- PassBiome
Allowed: Meadows, Black Forest.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
The horde is attacking!
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Moder defeated; blocked by Yagluth defeated.
- PassBiome
Allowed: Meadows, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
The forest is moving...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Eikthyr defeated; blocked by The Elder defeated.
- PassBiome
Allowed: Meadows, Swamp, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
You are being hunted...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Bonemass defeated; blocked by none.
- MissingBiome
Allowed: Mountain, Plains.
- PassBase area
A base area is not required.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
A skeleton surprise!
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Bonemass defeated; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
A foul smell from the swamp...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires The Elder defeated; blocked by Bonemass defeated.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
A cold wind blows from the mountains
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Bonemass defeated; blocked by Moder defeated.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
A foul smell from the swamp...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Bonemass defeated; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
The ground is shaking
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Summoned Troll / Troll defeated, The Elder defeated; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
There's a smell of sulfur in the air...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Surtling defeated, Bonemass defeated; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
You feel a chill down your spine...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Bonemass defeated; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
You stirred the cauldron
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Bat defeated, Bonemass defeated; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
What's up, Gjall?!
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Yagluth defeated; blocked by The Queen defeated.
- MissingBiome
Allowed: Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
They sought you out
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Yagluth defeated; blocked by The Queen defeated.
- MissingBiome
Allowed: Black Forest, Plains, Ashlands, Deep North, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
She's hot on your tail!
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Hildir's Brass Chest returned to Hildir; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
You get the chills...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Hildir's Silver Chest returned to Hildir; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
They were bros, man
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Hildir's Bronze Chest returned to Hildir; blocked by none.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
The undead army marches
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires The Queen defeated; blocked by Fader defeated.
- MissingBiome
Allowed: Black Forest, Plains, Ashlands, Deep North, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
The dead have been summoned
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires The Queen defeated; blocked by Fader defeated.
- MissingBiome
Allowed: Black Forest, Plains, Ashlands, Deep North, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
They emerge from below...
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Eyeless One defeated; blocked by Kall Fimbulbringer (stage 3) defeated.
- MissingBiome
Allowed: Deep North.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
The Jotun have found you
Conditions not metWorld progression rules
- MissingProgression conditions
World progress: requires Hexen / Krigen defeated; blocked by Kall Fimbulbringer (stage 3) defeated.
- PassBiome
Allowed: Meadows, Swamp, Mountain, Black Forest, Plains, Deep North, Mistlands.
- MissingBase area
Nearby base value must be at least 3.
- PassAltitude
The candidate player's Y coordinate must not exceed 3000 metres.
- PassPlayer event membership
Player-based event membership is not required in world-based mode.
Scheduling still depends on timers, rolls, server state and other players.
Connected boss objectives
- Kall Fimbulbringersets defeated_frozenking_p3
- Kall Fimbulbringersets defeated_frozenking
- The Queensets defeated_queen
- The Eldersets defeated_gdking
- Fadersets defeated_fader
- Yagluthsets defeated_goblinking
- Bonemasssets defeated_bonemass
- Modersets defeated_dragon
- Eikthyrsets defeated_eikthyr
These are extracted defeat-key connections, not a mandatory boss order. Share the selected assumptions by copying this page’s URL.

