Resin
MaterialsSticky tree resin which insulates well. If put to the flame it burns slow and steady.
Black Forest · Deep North · Meadows · Mistlands · Mountain · Plains

May be found in
Harvested in
Dropped by
Natural gathering sources
| Source | Biomes | Conditions |
|---|---|---|
| beech1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch1 aut plains | Plains | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| oak1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch2 aut heath | Plains | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree many blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Pinetree 01 blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small1 many meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small2 many meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree small blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree small mountain | Mountain | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree small many blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree mountain | Mountain | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot1 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot2 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot3 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| fir | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| fir | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| fir | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| snowfirtree | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| snowfirtree sparse | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| pinetree snow | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| pinetree snow dead | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| pinetree snow | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| frozengd | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| frozen Skeleton1 | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| frozen Skeleton2 | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small3 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| beech small4 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| beech2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| birch1 meadows2 | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| birch2 meadows2 | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| beech5 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| oak2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| Greydwarf root1 | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Root Black Forest |
| firtree small blackforest2 | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Rock Black Forest |
| firtree blackforest2 | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Rock Black Forest |
| Pinetree 01 blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Pinetree Black Forest |
| firtree mountain2 | Mountain | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Wolf Mountain |
| Ygga Shoot4 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Trees Mistlands |
Tree harvesting sources
Felling a tree, breaking its fallen log, splitting each smaller log and clearing its stump are separate stages. Each stage instance requests its own drop list. Listed inputs preserve authored quantities and relative weights; they are not guaranteed total yield. Resource modifiers, hit-specific conversion, damaged or missing stages and physics can change what is recovered. Visual effects and spawn-on-damage projectiles are not counted as harvested items.
| Tree or log | Location or biome | Authored tool tier | Table selections min | Table selections max | Table activation chance (0–1) | Stack min per selection | Stack max per selection | Relative selection weight | Selection mode | One of each | Resource scaling excluded | Conditions | Stage instances per original tree/log |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ygga Shoot2 | Mistlands Guard Tower1 ruined new2 | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot3 | Mistlands Guard Tower1 ruined new2 | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands Guard Tower1 ruined new2 | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Bear Cave | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree (1) | Bear Cave | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 | Meadows | 2 | 2 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 aut | Plains | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 | Meadows | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Oak1 | Meadows | 2 | 2 | 3 | 0.5 | 2 | 4 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.5 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 aut | Plains | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree 01 | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Mountain | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 280.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot2 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot3 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Snow Fir Tree | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Snow Fir Tree 2 | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree Snow | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree Snow dead | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree Snow | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Smalltree Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 | Meadows | 2 | 2 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 | Meadows | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Oak1 | Meadows | 2 | 2 | 3 | 0.5 | 2 | 4 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.5 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Rock Black Forest; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree 01 | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Pinetree Black Forest; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Mountain | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 2.0 to 280.0 m; alternate biome Wolf Mountain; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 1.0 to 1000.0 m; alternate biome Trees Mistlands; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
Biomes
23 entries- Black Forest
- Black ForestFir Tree
- Black ForestFir Tree (1)
- Black ForestPinetree 01
- Deep North
- Deep NorthSnow Fir Tree
- Deep NorthSnow Fir Tree 2
- Deep NorthPinetree Snow
- Deep NorthPinetree Snow dead
- Meadows
- MeadowsBeech1
- MeadowsBirch1
- MeadowsBirch2
- MeadowsOak1
- Mistlands
- MistlandsYgga Shoot2
- MistlandsYgga Shoot3
- MistlandsYgga Shoot1
- Mountain
- MountainFir Tree
- Plains
- PlainsBirch1 aut
- PlainsBirch2 aut
Used by
Used to make
19 entriesPractical guidance
EditorialResin has no ordinary crafting recipe in the active recipe registry. Obtain it through the listed sources: Bear Cave, Beech1, Birch1, Birch1 aut, Birch2, Birch2 aut, Fir Tree, Fir Tree (1) and 54 more listed sources. The linked uses show what it contributes to; an ingredient requirement is not a recipe for making this item.

