
Construction requirements
Produces 1 unit(s). All listed ingredients are required.
×20Wood
×6Leather Scraps
×6Resin- Makes
Raft
Required station
Chair configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Ladder configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Ship Controlls configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialDisplays check ward access, supported item shared names/types and attachment availability. Removing an item restores its saved external item state. A guardian trophy selects a guardian power after its delay; it does not immediately activate the effect. Chairs and barber seats require range, an unused seat, no encumbrance and a two-second sit interval. Doors may require and consume a matching-world-level key; keyed doors cannot be closed through their ordinary interaction branch. Signs check ward access and user-content privileges. Switches delegate to their owning gameplay callback; held use respects the authored repeat interval.
Local teleport interactions require their target and respect the no-boss-portals active-interior gate; they do not call inventory teleportability. Teleport abilities choose a tagged destination within range with a valid floor and move their owner directly. World portal triggers delegate to their parent portal. Ladders move an interacting character to their authored endpoint after a range check. Auto-jump triggers pass authored upward/forward velocities to the character. Ledge colliders depend on tracked colliders above their origin.
Mounted run/swim stamina uses lerp(1,0.5,ridingSkill)*configuredDrain*dt; exhausted running becomes walking. Any nonzero owner-authoritative stamina use resets the one-second regeneration delay. Regeneration after its delay uses the hungry/normal base rate*(2-current/max)*dt, capped at maximum, while not attacking or swimming. An exhausted swimming mount takes ceil(maxHealth/20) raw drowning damage after each strict one-second check. Riding skill is raised on running interval checks. Ship steering requires a nearby unencumbered player aboard and owner-granted control. Ship constructors spawn their configured ship after elapsed network minutes exceeds construction time.

