Wood
MaterialsGood, strong wood to build with.
Ashlands · Black Forest · Deep North · Meadows · Mistlands · Mountain · Plains · Swamp

Gathered in
May be found in
66 entries
Bear CaveLocation contents; random hierarchy
Bog Witch CampLocation contents
Burial ChambersConditional room/interior; random hierarchy
Burial ChambersConditional room/interior; random hierarchy
Burial ChambersConditional room/interior; random hierarchy
Charred Tower Ruins1 dvergrLocation contents; random hierarchy
Frost CavesConditional room/interior- Goblin Camp2Conditional room/interior
- Goblin Camp2Conditional room/interior; random hierarchy
- Goblin Camp2Conditional room/interior
- Goblin Camp2Conditional room/interior; random hierarchy
Greydwarf camp1Location contents
Howling CavernConditional room/interior
Infested CitadelLocation contents; random hierarchy
Infested CitadelLocation contents
Infested MineLocation contents; random hierarchy
Infested MineLocation contents
Infested MineConditional room/interior; random hierarchy
Infested MineConditional room/interior
Infested MineConditional room/interior; random hierarchy
Infested MineConditional room/interior
Mistlands Excavation1Location contents; random hierarchy
Mistlands Excavation1Location contents
Mistlands Excavation2Location contents
Mistlands Excavation2Location contents; random hierarchy
Mistlands Excavation3Location contents; random hierarchy
Mistlands Excavation3Location contents
Mistlands Guard Tower1 newLocation contents
Mistlands Guard Tower1 newLocation contents; random hierarchy
Mistlands Guard Tower1 ruined newLocation contents; random hierarchy
Mistlands Guard Tower1 ruined newLocation contents
Mistlands Guard Tower1 ruined new2Location contents; random hierarchy
Mistlands Guard Tower1 ruined new2Location contents
Mistlands Guard Tower2 newLocation contents
Mistlands Guard Tower2 newLocation contents; random hierarchy
Mistlands Guard Tower3 newLocation contents
Mistlands Guard Tower3 newLocation contents; random hierarchy
Mistlands Guard Tower3 ruined newLocation contents
Mistlands Guard Tower3 ruined newLocation contents; random hierarchy
Mistlands Harbour1Location contents; random hierarchy
Mistlands Harbour1Location contents
Mistlands Lighthouse1 newLocation contents
Mistlands Lighthouse1 newLocation contents; random hierarchy
MörkhallaConditional room/interior; random hierarchy
Runestone GreydwarfsLocation contents- Sealed TowerConditional room/interior
- Sealed TowerConditional room/interior; random hierarchy
Smouldering TombConditional room/interior; random hierarchy
Start TempleLocation contents
Stone Tower1Location contents; random hierarchy
Stone Tower1Location contents
Stone Tower3Location contents; random hierarchy
Stone Tower3Location contents
Sunken CryptsConditional room/interior; random hierarchy- Tar Pit1Conditional room/interior; initially inactive template
- Tar Pit1Conditional room/interior; random hierarchy
Tar Pit1Location contents; random hierarchy
Tar Pit1Location contents
Troll CaveLocation contents; random hierarchy; initially inactive template
Troll CaveLocation contents; random hierarchy
Winding tunnelsLocation contents- Wood Farm1Conditional room/interior; random hierarchy
- Wood House1Location contents; random hierarchy
- Wood House1Location contents; random hierarchy
- Wood House1Location contents; random hierarchy
Wood House13Location contents; random hierarchy
Harvested in
Dropped by
Natural gathering sources
| Source | Biomes | Conditions |
|---|---|---|
| beech small1 many meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small2 many meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech small2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| bush02 en heath | Plains | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree small dead swamp | Swamp | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree small blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree small mountain | Mountain | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree small many blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree oldlog blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| stubbe meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| stubbe swamp | Swamp | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree oldlog meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree oldlog swamp | Swamp | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| stubbe blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| bush01 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| bush01 heath | Plains | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| shrub 2 heath | Plains | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| shrub 2 heath | Swamp | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| shrub 2 blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| blueberrybush blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| raspberrybush meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| pickable branch meadows blackforest swamp | Meadows, Swamp, Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot small1 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot small1 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Lingonberries | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| bush01 | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| raspberry bush2 | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Raspberry Meadows |
| beech small3 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| beech small4 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| stubbe2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| bush02 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| Greydwarf root1 | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Root Black Forest |
| firtree small blackforest2 | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Rock Black Forest |
| stubbe blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Rock Black Forest |
| blueberry bush1 | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Blueberry Black Forest |
| firtree small dead swamp | Swamp | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Bog Swamp |
| stubbe many | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Kalhygge Black Forest |
| stubbe pine many | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Kalhygge Black Forest |
| Ygga Shoot small3 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Rockless Mistlands |
| Ygga Shoot small2 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Trees Mistlands |
Tree harvesting sources
Rows 1–59 of 70Felling a tree, breaking its fallen log, splitting each smaller log and clearing its stump are separate stages. Each stage instance requests its own drop list. Listed inputs preserve authored quantities and relative weights; they are not guaranteed total yield. Resource modifiers, hit-specific conversion, damaged or missing stages and physics can change what is recovered. Visual effects and spawn-on-damage projectiles are not counted as harvested items.
| Tree or log | Location or biome | Authored tool tier | Table selections min | Table selections max | Table activation chance (0–1) | Stack min per selection | Stack max per selection | Relative selection weight | Selection mode | One of each | Resource scaling excluded | Conditions | Stage instances per original tree/log |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ygga Shoot2 | Mistlands Guard Tower1 ruined new2 | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot2 | Mistlands Guard Tower1 ruined new2 | 4 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ygga Shoot3 | Mistlands Guard Tower1 ruined new2 | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot3 | Mistlands Guard Tower1 ruined new2 | 4 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ygga Shoot1 | Mistlands Guard Tower1 ruined new2 | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands Guard Tower1 ruined new2 | 4 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ashlands Tree6 big | Charred Tower Ruins2 | 0 | 10 | 10 | 1 | 1 | 1 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Fir Tree | Bear Cave | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Bear Cave | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Fir Tree (1) | Bear Cave | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree (1) | Bear Cave | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Beech1 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Birch1 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 | Meadows | 2 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Birch1 aut | Plains | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 aut | Plains | 2 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Birch2 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 | Meadows | 2 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Oak1 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.5 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Oak1 | Meadows | 2 | 25 | 25 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.5 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Birch2 aut | Plains | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 aut | Plains | 2 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Fir Tree | Black Forest | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Black Forest | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Pinetree 01 | Black Forest | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree 01 | Black Forest | 0 | 15 | 15 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Swamp Tree1 | Swamp | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude -0.5 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Swamp Tree1 | Swamp | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude -0.5 to 1000.0 m; stage TreeLog → fallen log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Mountain | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 280.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Mountain | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 280.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ygga Shoot1 | Mistlands | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands | 4 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ygga Shoot2 | Mistlands | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot2 | Mistlands | 4 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ygga Shoot3 | Mistlands | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot3 | Mistlands | 4 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ashlands Tree1 | Ashlands | 0 | 10 | 10 | 1 | 1 | 1 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 12.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ashlands Tree1 | Ashlands | 0 | 10 | 10 | 1 | 1 | 1 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 12.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ashlands Tree3 | Ashlands | 0 | 10 | 10 | 1 | 1 | 1 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 12.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Ashlands Tree6 | Ashlands | 0 | 10 | 10 | 1 | 1 | 1 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 12.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Snow Fir Tree | Deep North | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Snow Fir Tree | Deep North | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Snow Fir Tree 2 | Deep North | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Snow Fir Tree 2 | Deep North | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Pinetree Snow | Deep North | 0 | 15 | 15 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Pinetree Snow dead | Deep North | 0 | 15 | 15 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Pinetree Snow | Deep North | 0 | 15 | 15 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Beech1 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Smalltree Meadows; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Smalltree Meadows; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Birch1 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 | Meadows | 2 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Birch2 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 | Meadows | 2 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Beech1 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 10 | 10 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Oak1 | Meadows | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.5 to 1000.0 m; alternate biome Birch Meadows; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Oak1 | Meadows | 2 | 25 | 25 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.5 to 1000.0 m; alternate biome Birch Meadows; stage TreeLog → fallen log → split log; hit-specific drop conversion can replace the authored output; tier-zero damage has a source exception; damage resistance and live physics still apply | 2 | ||
| Fir Tree | Black Forest | — | 2 | 2 | 1 | 1 | 1 | 1 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Rock Black Forest; stage DropOnDestroyed → stump; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
Used as fuel by
Biomes
29 entries- AshlandsAshlands Tree6 big
- AshlandsAshlands Tree1
- AshlandsAshlands Tree3
- AshlandsAshlands Tree6
- Black Forest
- Black ForestFir Tree
- Black ForestFir Tree (1)
- Black ForestPinetree 01
- Deep North
- Deep NorthSnow Fir Tree
- Deep NorthSnow Fir Tree 2
- Deep NorthPinetree Snow
- Deep NorthPinetree Snow dead
- Meadows
- MeadowsBeech1
- MeadowsBirch1
- MeadowsBirch2
- MeadowsOak1
- Mistlands
- MistlandsYgga Shoot2
- MistlandsYgga Shoot3
- MistlandsYgga Shoot1
- Mountain
- MountainFir Tree
- Plains
- PlainsBirch1 aut
- PlainsBirch2 aut
- Swamp
- SwampSwamp Tree1
Used by
Used to make
141 entries
Antler Pickaxe
Anvils
Arbalest
Artisan Table
Barrel
Bed
Beehive
Black Metal Bolt
Black Metal Chest
Black Metal Missile
Bone Tower Shield
Bronze Atgeir
Bronze Axe
Bronze Buckler
Bronze Mace
Bronze Spear
Bronze Sword
Bronzehead Arrow
Butcher Knife
Campfire
Carapace Arrow
Carapace Bolt
Cart
Chest
Chopping Block
Club
Coal
Cooking Station
Copper Knife
Crude Bow
Darkwood Arch
Darkwood Beam 2 m
Darkwood Beam 26°
Darkwood Beam 4 m
Darkwood Beam 45°
Darkwood Gate
Darkwood Pole 2m
Darkwood Pole 4m
Early Axes
Fire Arrow
Flint Axe
Flint Knife
Flint Spear
Flinthead Arrow
Forge
Forge Bellows
Forge Tool Rack
Frost Arrow
Grinding Wheel
Hammer
Hoe
Hot Tub
Iron Atgeir
Iron Axe
Iron Bolt
Iron Fire Pit
Iron Mace
Iron Sword
Ironhead Arrow
Maypole
Obsidian Arrow
Poison Arrow
Raft
Roundpole Fence
Roundpole Gate
Sconce
Sharp Stakes
Shingle Roof 26°
Shingle Roof 45°
Shingle Roof 67°
Shingle Roof Inner Corner 26°
Shingle Roof Inner Corner 45°
Shingle Roof Inner Corner 67°
Shingle Roof Outer Corner 26°
Shingle Roof Outer Corner 45°
Shingle Roof Outer Corner 67°
Shingle Roof Ridge 26°
Shingle Roof Ridge 45°
Shingle Roof Ridge 67°
Sign
Silver Arrow
Silver Knife
Silver Sword
Smith's Anvil
Stakewall
Standing Wood Torch
Stone Axe
Stonecutter
Tanning Rack
Thatch Roof 26°
Thatch Roof 45°
Thatch Roof 67°
Thatch Roof Inner Corner 26°
Thatch Roof Inner Corner 45°
Thatch Roof Inner Corner 67°
Thatch Roof Outer Corner 26°
Thatch Roof Outer Corner 45°
Thatch Roof Outer Corner 67°
Thatch Roof Ridge 26°
Thatch Roof Ridge 45°
Thatch Roof Ridge 67°
Torch
Windmill
Wood Arrow
Wood Beam 1 m
Wood Beam 2 m
Wood Beam 26°
Wood Beam 45°
Wood Beam 67°
Wood Door
Wood Floor 1x1
Wood Floor 2x2
Wood Gate
Wood Iron Beam
Wood Iron Beam 26°
Wood Iron Beam 45°
Wood Iron Beam 67°
Wood Iron Pole
Wood Ladder
Wood Pole 1 m
Wood Pole 2 m
Wood Roof Cross 26°
Wood Roof Cross 45°
Wood Roof Cross 67°
Wood Shield
Wood Shutter
Wood Stack
Wood Stairs
Wood Tower Shield
Wood Wall
Wood Wall 1x1
Wood Wall 26°
Wood Wall 26° (Inverted)
Wood Wall 45°
Wood Wall 45° (Inverted)
Wood Wall 67°
Wood Wall 67° (Inverted)
Wood Wall Half
Wooden Sword
Workbench
Yule Tree
Practical guidance
EditorialTerrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.
Wood has no ordinary crafting recipe in the active recipe registry. Obtain it through the listed sources: Ashlands Tree1, Ashlands Tree3, Ashlands Tree6, Ashlands Tree6 big, Bear Cave, Beech1, Birch1, Birch1 aut and 91 more listed sources. The linked uses show what it contributes to; an ingredient requirement is not a recipe for making this item.

