Charred Tower Ruins1 dvergr
LocationsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Ashlands

Possible loot
Rows 1–100 of 103Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Ashlands Floor (46) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (47) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (64) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch Roof Damaged half1 | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (2) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (2) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (8) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (50) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (57) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Pillar4 tip broken1 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (51) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip broken2 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood stakewall | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (9) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (57) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (56) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (55) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (48) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (36) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (1) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood stakewall (3) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (48) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (63) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch Roof Damaged half2 (1) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (58) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (55) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (11) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (10) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (52) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (38) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (12) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate ashlands (12) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Ashlands Floor (49) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (3) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (3) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (53) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood stakewall (10) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (1) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (61) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (42) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (41) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (70) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (62) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops barrel (1) | Finewood | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops barrel (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops barrel (1) | Tasty Mead | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (44) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (39) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (43) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (60) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (66) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (46) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood stakewall (5) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (2) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (2) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood stakewall (11) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (59) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (62) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (35) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (54) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (65) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (35) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops crate ashlands (9) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate ashlands (9) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops wood stakewall (9) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (11) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (11) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood stakewall (2) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (45) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood stakewall (1) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (56) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops crate ashlands (6) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (6) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (58) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops crate ashlands (8) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (8) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (10) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate ashlands (10) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops stool (3) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (3) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (67) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (66) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (39) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood stakewall (7) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (7) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (7) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (60) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Floor (59) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood stakewall (6) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops barrel | Finewood | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel | Copper Scrap | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel | Tasty Mead | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops wood stakewall (4) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate ashlands (4) | Ashwood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate ashlands (4) | Flametal Ore | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
Gathering
Mining resources
18 entries
GraustenAshlands floor large (16)
GraustenAshlands floor large (11)
GraustenAshlands floor large (3)
GraustenAshlands floor large (14)
GraustenAshlands floor large (5)
GraustenAshlands floor large (6)
GraustenAshlands floor large (7)
GraustenAshlands floor large (12)
GraustenAshlands floor large (15)
GraustenAshlands floor large (8)
GraustenAshlands floor large
GraustenAshlands floor large (10)
GraustenAshlands floor large (1)
GraustenAshlands floor large (2)
GraustenAshlands floor large (4)
GraustenAshlands floor large (9)
GraustenAshlands floor large (17)
GraustenAshlands floor large (13)
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

