Charred Tower Ruins1 dvergr
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 30
- Minimum placement altitude (m)
- 0
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| Ashlands Floor (46) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (47) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (64) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Arch Roof Damaged half1 | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (2) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (2) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| Pickable Fiddlehead (8) | 1 | 1 | — | 0 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (50) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (57) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Pillar4 tip broken1 | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (51) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Pillar4 | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Pillar4 tip broken2 | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood stakewall | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Pickable Fiddlehead (9) | 1 | 1 | — | 0 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (57) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (56) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (55) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (48) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (36) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (1) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood stakewall (3) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (48) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (63) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Arch Roof Damaged half2 (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (58) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (55) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Pickable Fiddlehead (11) | 1 | 1 | — | 0 | weighted table | Location contents; random hierarchy | |
| Pickable Fiddlehead (10) | 1 | 1 | — | 0 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (52) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (38) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (12) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (12) | 1 | 1 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (49) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (3) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (3) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (53) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood stakewall (10) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops stool (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops stool (1) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (61) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (42) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (41) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (70) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (62) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops barrel (1) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops barrel (1) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops barrel (1) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (44) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (39) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops stool | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops stool | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (43) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (60) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (66) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (46) | 0 | 0 | — | 1 | weighted table | Location contents | |
| dvergrprops wood stakewall (5) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops stool (2) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops stool (2) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood stakewall (11) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (59) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (62) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (35) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (54) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (65) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (35) | 0 | 0 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (9) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (9) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood stakewall (9) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (11) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (11) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood stakewall (2) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (45) | 0 | 0 | — | 1 | weighted table | Location contents | |
| dvergrprops wood stakewall (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (56) | 0 | 0 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (6) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (6) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (58) | 0 | 0 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (8) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (8) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (10) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (10) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops stool (3) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops stool (3) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (67) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (66) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (39) | 0 | 0 | — | 1 | weighted table | Location contents | |
| dvergrprops wood stakewall (7) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (7) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (7) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Floor (60) | 0 | 0 | — | 1 | weighted table | Location contents | |
| Ashlands Floor (59) | 0 | 0 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood stakewall (6) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops barrel | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops barrel | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops barrel | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops wood stakewall (4) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (4) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (4) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood stakewall (8) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops crate ashlands (5) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops crate ashlands (5) | 1 | 1 | — | 1 | weighted table | Location contents |
Gathering sources
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Amount | Respawn minutes | Tool tier | Context |
|---|---|---|---|---|---|
| Pickable Fiddlehead (8) | 1 | 300 | — | Location contents; random hierarchy | |
| Pickable Fiddlehead (9) | 1 | 300 | — | Location contents; random hierarchy | |
| Pickable Fiddlehead (11) | 1 | 300 | — | Location contents; random hierarchy | |
| Pickable Fiddlehead (10) | 1 | 300 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern (1) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Smoke Puff (5) | 1 | 240 | — | Location contents; random hierarchy | |
| Pickable Dvergr Lantern (2) | 1 | 0 | — | Location contents; random hierarchy |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| 1 | 3 | — | Location contents | |||
| 1 | 3 | — | Location contents; random hierarchy |
Biomes
Gathering
Dvergr LanternLocation contents; random hierarchy
FiddleheadLocation contents; random hierarchy
Smoke PuffLocation contents; random hierarchy
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.