Valheim · Locations
Charred Tower Ruins2
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 40
- Minimum placement altitude (m)
- 0
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| Ashlands Pillar4 (3) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Ruins twist Pillar Base Small | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Ruins twist Arch Big (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Tree6 big | 2 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Tree6 big | 1 | 1 | — | 0.25 | weighted table | Location contents; random hierarchy | |
| Ashlands Ruins twist Pillar Base | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ashlands Ruins twist Arch Big | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy |
Biomes
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.