| dvergrprops wood wall | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood wall | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate (1) | Finewood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate (1) | Soft Tissue | 2 | 4 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood wall (1) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood wall (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate | Finewood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate | Soft Tissue | 2 | 4 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate (2) | Finewood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate (2) | Soft Tissue | 2 | 4 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate (1) | Finewood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate (1) | Soft Tissue | 2 | 4 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| blackmarble post01 | Black Marble | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops crate (2) | Finewood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate (2) | Soft Tissue | 2 | 4 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops crate | Finewood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops crate | Soft Tissue | 2 | 4 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrtown wood crane | Wood | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrtown wood crane | Copper Scrap | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrtown wood crane | Chain | 1 | 1 | 1 | weighted table; 1–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |