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Valheim · Locations

Mistlands Guard Tower1 ruined new

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
80
Minimum placement altitude (m)
2
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
dvergrprops wood poleWood111weighted tableLocation contents; random hierarchy
dvergrprops wood poleCopper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood pole (8)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (8)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (1)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (1)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (13)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (6)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (6)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood pole (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (1)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (21)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (5)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (5)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (14)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood stakewall (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood poleWood111weighted tableLocation contents
dvergrprops wood poleCopper Scrap110.5weighted tableLocation contents
dvergrprops wood stakewallWood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (9)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (9)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (5)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (27)Wood111weighted tableLocation contents; random hierarchy
dvergrprops bannerBlue Jute111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (23)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (17)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (26)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (2)Wood111weighted tableLocation contents
dvergrprops wood pole (2)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (15)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (6)Wood111weighted tableLocation contents
dvergrprops wood beam (20)Wood111weighted tableLocation contents; random hierarchy
dvergrprops curtainBlue Jute111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (7)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (11)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (12)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (6)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (12)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (12)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (3)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (3)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (10)Wood111weighted tableLocation contents; random hierarchy
blackmarble post01Black Marble111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (4)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (8)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (22)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (2)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (18)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (24)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (16)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (11)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (11)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood pole (13)Wood111weighted tableLocation contents
dvergrprops wood pole (13)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood pole (1)Wood111weighted tableLocation contents
dvergrprops wood pole (1)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (9)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (2)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (2)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (4)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (4)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (8)Wood111weighted tableLocation contents
dvergrprops wood pole (8)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (19)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (3)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (3)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood leftWood111weighted tableLocation contents
dvergrtown stair corner wood leftCopper Scrap110.5weighted tableLocation contents
dvergrprops wood pole (2)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (2)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (14)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (14)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (9)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (9)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (7)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (7)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (28)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (13)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (13)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (10)Wood111weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (10)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (25)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (4)Wood111weighted tableLocation contents
dvergrprops wood pole (4)Copper Scrap110.5weighted tableLocation contents

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Seeker13Location contents; random hierarchy

Biomes

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.