| dvergrprops wood pole (3) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood pole (3) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood pole | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood pole | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood stakewall (1) | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (2) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood pole (2) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Dvergr Treasure Chest | Coins | 12 | 54 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Dvergr Treasure Chest | Wooden Greatsword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Dvergr Treasure Chest | Hook | 1 | 1 | 0.5 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Dvergr Treasure Chest | Black Marble Protection Idol | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Dvergr Treasure Chest | Black Marble Battle Idol | 1 | 1 | 0.05 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Dvergr Treasure Chest | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Dvergr Treasure Chest | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops wood pole (1) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 | Yggdrasil Wood | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops curtain | Blue Jute | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 (3) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 (3) | Yggdrasil Wood | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| blackmarble post01 | Black Marble | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood pole (1) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops wood pole (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ygga Shoot small1 (4) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 (4) | Yggdrasil Wood | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops wood stakewall | Wood | 1 | 1 | 1 | weighted table; 1–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 (2) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 (2) | Yggdrasil Wood | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 (1) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ygga Shoot small1 (1) | Yggdrasil Wood | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |