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Valheim · Locations

Mistlands Harbour1

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
100
Minimum placement altitude (m)
-1
Maximum placement altitude (m)
-0.25
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
dvergrprops wood pole (12)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (12)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (3)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (2)Wood111weighted tableLocation contents
dvergrprops wood pole (2)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (22)Wood111weighted tableLocation contents
dvergrprops wood pole (9)Wood111weighted tableLocation contents
dvergrprops wood pole (9)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (17)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (12)Wood111weighted tableLocation contents
dvergrprops wood pole (12)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood pole (10)Wood111weighted tableLocation contents
dvergrprops wood pole (10)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood pole (11)Wood111weighted tableLocation contents
dvergrprops wood pole (11)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (22)Wood111weighted tableLocation contents; random hierarchy
dvergrprops crate (5)Finewood111weighted tableLocation contents; random hierarchy
dvergrprops crate (5)Soft Tissue241weighted tableLocation contents; random hierarchy
dvergrprops crate (1)Finewood111weighted tableLocation contents; random hierarchy
dvergrprops crate (1)Soft Tissue241weighted tableLocation contents; random hierarchy
dvergrprops wood pole (4)Wood111weighted tableLocation contents
dvergrprops wood pole (4)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (23)Wood111weighted tableLocation contents
dvergrprops lantern (4)Copper Scrap111weighted tableLocation contents; random hierarchy
dvergrprops lantern (4)Surtling Core111weighted tableLocation contents; random hierarchy
dvergrprops crate (3)Finewood111weighted tableLocation contents; random hierarchy
dvergrprops crate (3)Soft Tissue241weighted tableLocation contents; random hierarchy
dvergrprops crate (2)Finewood111weighted tableLocation contents; random hierarchy
dvergrprops crate (2)Soft Tissue241weighted tableLocation contents; random hierarchy
dvergrprops wood beamWood111weighted tableLocation contents
dvergrprops wood beam (24)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (18)Wood111weighted tableLocation contents
dvergrprops lanternCopper Scrap111weighted tableLocation contents; random hierarchy
dvergrprops lanternSurtling Core111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (1)Wood111weighted tableLocation contents
dvergrprops wood beam (8)Wood111weighted tableLocation contents
dvergrprops wood pole (5)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (5)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (16)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (5)Wood111weighted tableLocation contents
dvergrprops wood pole (5)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (10)Wood111weighted tableLocation contents
dvergrprops wood pole (13)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (13)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (3)Wood111weighted tableLocation contents
dvergrprops crate (4)Finewood111weighted tableLocation contents; random hierarchy
dvergrprops crate (4)Soft Tissue241weighted tableLocation contents; random hierarchy
dvergrprops wood beam (12)Wood111weighted tableLocation contents
dvergrprops wood beam (23)Wood111weighted tableLocation contents; random hierarchy
dvergrtown wood craneWood111weighted tableLocation contents
dvergrtown wood craneCopper Scrap111weighted tableLocation contents
dvergrtown wood craneChain111weighted tableLocation contents
dvergrprops wood beam (2)Wood111weighted tableLocation contents
dvergrprops wood beam (17)Wood111weighted tableLocation contents
dvergrprops wood pole (7)Wood111weighted tableLocation contents
dvergrprops wood pole (7)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood pole (1)Wood111weighted tableLocation contents
dvergrprops wood pole (1)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (16)Wood111weighted tableLocation contents
dvergrprops wood beam (24)Wood111weighted tableLocation contents
dvergrprops wood beam (13)Wood111weighted tableLocation contents
dvergrprops wood beam (21)Wood111weighted tableLocation contents
dvergrprops wood beam (15)Wood111weighted tableLocation contents
dvergrprops wood beam (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (4)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (4)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood poleWood111weighted tableLocation contents
dvergrprops wood poleCopper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (9)Wood111weighted tableLocation contents
dvergrprops lantern (5)Copper Scrap111weighted tableLocation contents; random hierarchy
dvergrprops lantern (5)Surtling Core111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (11)Wood111weighted tableLocation contents
dvergrprops wood pole (3)Wood111weighted tableLocation contents
dvergrprops wood pole (3)Copper Scrap110.5weighted tableLocation contents
dvergrprops crate long (1)Dvergr Extractor111weighted tableLocation contents; random hierarchy
dvergrprops wood pole (13)Wood111weighted tableLocation contents
dvergrprops wood pole (13)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (14)Wood111weighted tableLocation contents
dvergrprops wood beam (19)Wood111weighted tableLocation contents
dvergrprops wood pole (18)Wood111weighted tableLocation contents
dvergrprops wood pole (18)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (20)Wood111weighted tableLocation contents
dvergrprops wood pole (8)Wood111weighted tableLocation contents
dvergrprops wood pole (8)Copper Scrap110.5weighted tableLocation contents

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Dvergr Mage13Location contents; random hierarchy
Dvergr Rogue13Location contents; random hierarchy

Biomes

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.