Valheim · Locations
Mistlands Guard Tower1 ruined new2
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 20
- Minimum placement altitude (m)
- 2
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| dvergrprops wood pole (9) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (9) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (8) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (8) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood beam (6) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (1) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (1) | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole (2) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (2) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops wood pole | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops banner | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood pole | 1 | 1 | — | 0.5 | weighted table | Location contents; random hierarchy | |
| dvergrprops wood beam (6) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood beam (7) | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ygga Shoot1 | 1 | 2 | — | 0.25 | weighted table | Location contents; initially inactive template | |
| Ygga Shoot1 | 1 | 2 | — | 0.25 | weighted table | Location contents; initially inactive template | |
| dvergrprops wood pole (8) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (8) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops wood pole (4) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (4) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| dvergrprops curtain | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy | |
| Ygga Shoot3 | 1 | 2 | — | 0.25 | weighted table | Location contents | |
| Ygga Shoot3 | 1 | 2 | — | 0.25 | weighted table | Location contents | |
| dvergrprops wood pole (1) | 1 | 1 | — | 1 | weighted table | Location contents | |
| dvergrprops wood pole (1) | 1 | 1 | — | 0.5 | weighted table | Location contents | |
| Ygga Shoot2 | 1 | 2 | — | 0.25 | weighted table | Location contents; initially inactive template | |
| Ygga Shoot2 | 1 | 2 | — | 0.25 | weighted table | Location contents; initially inactive template | |
| blackmarble post01 | 1 | 1 | — | 1 | weighted table | Location contents; random hierarchy |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| 1 | 3 | — | Location contents; random hierarchy |
Biomes
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.