Feathers
MaterialsA small pile of feathers.
Black Forest · Deep North · Meadows · Mistlands · Mountain · Plains

Required station
Produced at
May be found in
74 entries
Bear CaveLocation contents; random hierarchy
Big Rock ClearingLocation contents
Burial ChambersConditional room/interior
Burial ChambersConditional room/interior; random hierarchy
Burial ChambersLocation contents
Burial ChambersConditional room/interior
Burial ChambersConditional room/interior; random hierarchy
Burial ChambersLocation contents
Burial ChambersConditional room/interior
Burial ChambersConditional room/interior; random hierarchy
Burial ChambersLocation contents
Charred Ruins1Location contents; random hierarchy
Charred Ruins2Location contents; random hierarchy
Charred Ruins3Location contents; random hierarchy
Charred Ruins4Location contents; random hierarchy
Combat Ruin01Location contents
Mistlands Guard Tower1 ruined new2Location contents; initially inactive template
Mistlands Guard Tower1 ruined new2Location contents
Ruin1Location contents
Ruin2Location contents
Ship Setting01Location contents; random hierarchy
Ship Setting01Location contents; random hierarchy
Ship Wreck01Location contents; random hierarchy
Ship Wreck01Location contents; random hierarchy
Ship Wreck01Location contents; random hierarchy
Ship Wreck02Location contents; random hierarchy
Ship Wreck03Location contents; random hierarchy
Ship Wreck04Location contents; random hierarchy
Smouldering TombConditional room/interior
Smouldering TombLocation contents
Stone Henge1Location contents; random hierarchy
Stone Henge2Location contents; random hierarchy
Stone Henge3Location contents; random hierarchy
Stone House3Location contents
Stone Tower Ruins03Location contents
Stone Tower Ruins03Location contents; random hierarchy
Stone Tower Ruins07Location contents; random hierarchy
Stone Tower Ruins07Location contents
Stone Tower Ruins08Location contents
Stone Tower Ruins08Location contents; random hierarchy
Stone Tower Ruins09Location contents
Stone Tower Ruins09Location contents; random hierarchy- Stone Tower Ruins09Location contents; random hierarchy
- Stone Tower Ruins09Location contents; random hierarchy
Stone Tower Ruins10Location contents
Stone Tower Ruins10Location contents; random hierarchy
Swamp Hut1Location contents; random hierarchy- Swamp Hut1Location contents; random hierarchy
- Swamp Hut1Location contents; random hierarchy
- Swamp Hut1Location contents; random hierarchy
Swamp Hut2Location contents; random hierarchy
Swamp Hut3Location contents; random hierarchy
Swamp Hut4Location contents; random hierarchy
Swamp Hut5Location contents
Swamp Hut5Location contents; random hierarchy
Swamp Ruin1Location contents
Swamp Ruin2Location contents- Tar Pit1Conditional room/interior; random hierarchy
Tar Pit1Location contents
Tar Pit1Location contents
Troll CaveLocation contents; random hierarchy; initially inactive template- Wood Farm1Conditional room/interior
- Wood Farm1Conditional room/interior; random hierarchy
Wood House1Location contents; random hierarchy
Wood House10Location contents; random hierarchy
Wood House11Location contents; random hierarchy
Wood House12Location contents; random hierarchy
Wood House13Location contents; random hierarchy
Wood House2Location contents; random hierarchy
Wood House6Location contents
Wood House7Location contents; random hierarchy
Wood House9Location contents; random hierarchy- Wood Village1Conditional room/interior; random hierarchy
- Wood Village1Conditional room/interior; random hierarchy
Harvested in
Dropped by
Natural gathering sources
| Source | Biomes | Conditions |
|---|---|---|
| beech1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch1 aut plains | Plains | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| oak1 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| birch2 aut heath | Plains | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree many blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Pinetree 01 blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| firtree mountain | Mountain | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot1 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot2 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| Ygga Shoot3 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| fir | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| fir | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| fir | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| snowfirtree | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| snowfirtree sparse | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| pinetree snow | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| pinetree snow dead | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| pinetree snow | Deep North | Eligible vegetation configuration; placement and destruction/gathering conditions apply |
| beech2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Smalltree Meadows |
| birch1 meadows2 | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| birch2 meadows2 | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| beech5 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| oak2 meadows | Meadows | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Birch Meadows |
| firtree blackforest2 | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Rock Black Forest |
| Pinetree 01 blackforest | Black Forest | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Pinetree Black Forest |
| firtree mountain2 | Mountain | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Wolf Mountain |
| Ygga Shoot4 | Mistlands | Eligible vegetation configuration; placement and destruction/gathering conditions apply; requires alternate biome Trees Mistlands |
Tree harvesting sources
Felling a tree, breaking its fallen log, splitting each smaller log and clearing its stump are separate stages. Each stage instance requests its own drop list. Listed inputs preserve authored quantities and relative weights; they are not guaranteed total yield. Resource modifiers, hit-specific conversion, damaged or missing stages and physics can change what is recovered. Visual effects and spawn-on-damage projectiles are not counted as harvested items.
| Tree or log | Location or biome | Authored tool tier | Table selections min | Table selections max | Table activation chance (0–1) | Stack min per selection | Stack max per selection | Relative selection weight | Selection mode | One of each | Resource scaling excluded | Conditions | Stage instances per original tree/log |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ygga Shoot2 | Mistlands Guard Tower1 ruined new2 | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot3 | Mistlands Guard Tower1 ruined new2 | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands Guard Tower1 ruined new2 | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; initially inactive template, requires activation; authored placement altitude 2.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Bear Cave | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree (1) | Bear Cave | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 5.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 | Meadows | 2 | 2 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 aut | Plains | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 | Meadows | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Oak1 | Meadows | 2 | 2 | 3 | 0.5 | 2 | 3 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.5 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 aut | Plains | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree 01 | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.1 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Mountain | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 2.0 to 280.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot2 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot3 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Snow Fir Tree | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Snow Fir Tree 2 | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree Snow | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree Snow dead | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 0.2 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree Snow | Deep North | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; authored placement altitude 1.0 to 1000.0 m; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Smalltree Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch1 | Meadows | 2 | 2 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Birch2 | Meadows | 2 | 1 | 2 | 0.5 | 1 | 2 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Beech1 | Meadows | 0 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.2 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Oak1 | Meadows | 2 | 2 | 3 | 0.5 | 2 | 3 | 0.5 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.5 to 1000.0 m; alternate biome Birch Meadows; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Rock Black Forest; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Pinetree 01 | Black Forest | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 0.1 to 1000.0 m; alternate biome Pinetree Black Forest; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Fir Tree | Mountain | 0 | 1 | 2 | 0.5 | 1 | 1 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 2.0 to 280.0 m; alternate biome Wolf Mountain; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 | ||
| Ygga Shoot1 | Mistlands | 4 | 2 | 2 | 0.5 | 1 | 2 | 0.25 | weighted_table | Eligible world placement; destroy the listed tree/log stage; conditional room or random hierarchy; authored placement altitude 1.0 to 1000.0 m; alternate biome Trees Mistlands; stage TreeBase; tier-zero damage has a source exception; damage resistance and live physics still apply | 1 |
Biomes
23 entries- Black Forest
- Black ForestFir Tree
- Black ForestFir Tree (1)
- Black ForestPinetree 01
- Deep North
- Deep NorthSnow Fir Tree
- Deep NorthSnow Fir Tree 2
- Deep NorthPinetree Snow
- Deep NorthPinetree Snow dead
- Meadows
- MeadowsBeech1
- MeadowsBirch1
- MeadowsBirch2
- MeadowsOak1
- Mistlands
- MistlandsYgga Shoot2
- MistlandsYgga Shoot3
- MistlandsYgga Shoot1
- Mountain
- MountainFir Tree
- Plains
- PlainsBirch1 aut
- PlainsBirch2 aut
Used to make
24 entries
Black Metal Bolt
Bloodgold Arrow
Bloodgold Bolt
Bone Bolt
Bronzehead Arrow
Carapace Arrow
Carapace Bolt
Charred Arrow
Charred Bolt
Dragon Bed
Eitr-weave Robe
Feather Cape
Fire Arrow
Flinthead Arrow
Frost Arrow
Huntsman Bow
Iron Bolt
Ironhead Arrow
Mead Base: Lightfoot
Needle Arrow
Obsidian Arrow
Poison Arrow
Silver Arrow
Wooden Missile
Practical guidance
EditorialFeathers has no ordinary crafting recipe in the active recipe registry. Use the production or conversion instructions below; processing is separate from ordinary crafting. The linked uses show what it contributes to; an ingredient requirement is not a recipe for making this item.

