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Valheim · Locations

Swamp Ruin1

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
30
Minimum placement altitude (m)
-0.5
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
ChestWithered Bone110.5weighted tableLocation contents; random hierarchy
ChestIronhead Arrow10151weighted tableLocation contents; random hierarchy
ChestPoison Arrow10151weighted tableLocation contents; random hierarchy
ChestCoins20601weighted tableLocation contents; random hierarchy
ChestAmber151weighted tableLocation contents; random hierarchy
ChestAmber Pearl131weighted tableLocation contents; random hierarchy
ChestRuby131weighted tableLocation contents; random hierarchy
ChestChain111weighted tableLocation contents; random hierarchy
ChestAncient Bark20301weighted tableLocation contents; random hierarchy
ChestWooden Sledge111weighted tableLocation contents; random hierarchy
CrowFeathers331weighted tableLocation contents
Crow (1)Feathers331weighted tableLocation contents

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Draugr31Location contents; random hierarchy
Draugr Elite31Location contents; random hierarchy
Draugr134Location contents
Draugr Elite131Location contents
Draugr132Location contents

Biomes

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.