Draugr Elite
At a glance
- Base health
- 200
- Faction
- Undead
- Walk speed
- 5
- Run speed
- 6
- Swim speed
- 1
- Stagger threshold factor
- 0.5
Drops
Selection mode: independent probability. Entry weights are relative weights, not percentages. Min/max are authored bounds; level and resource modifiers have separate rules.
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| Item | Authored minimum | Authored maximum | Entry chance | Selection weight | Conditions |
|---|---|---|---|---|---|
| 2 | 3 | 100.0% | — | Level scaling enabled | |
| 1 | 1 | 10.0% | — | Base rules |
Attacks and equipment
Authored base values. Creature level, world/player modifiers, projectile effects and hit conditions can change damage. These values are not DPS.
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| Attack | Action | Base damage channels | Multiplier | Range (m) | Equipment selection |
|---|---|---|---|---|---|
| Dragur axe | Primary | 58.0 slash | 1 | 2.2 | uniform choice |
Damage resistances
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| Damage channel | Modifier |
|---|---|
| blunt | Normal |
| chop | Ignore |
| fire | Resistant |
| frost | Normal |
| lightning | Normal |
| pickaxe | Ignore |
| pierce | Normal |
| poison | Immune |
| slash | Normal |
| spirit | Normal |
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
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| Biomes | Day | Night | Required world key | Minimum level | Maximum level | Attempt interval (s) | Attempt chance (%) |
|---|---|---|---|---|---|---|---|
| Swamp | No | Yes | None | 1 | 1 | 300 | 5 |
Possible locations
- Grave1
Location contents
- Sunken Crypt4
Conditional room/interior; random hierarchy
- Sunken Crypt4
Conditional room/interior
- Swamp Ruin1
Location contents; random hierarchy
- Swamp Ruin1
Location contents
- Swamp Ruin2
Location contents
- Swamp Ruin2
Location contents; random hierarchy
- Swamp Well1
Location contents; random hierarchy
- Wood Village1
Conditional room/interior
- Wood Village1
Conditional room/interior; random hierarchy