Turrets
CombatTurret attack needs target, aim threshold, ammo and elapsed cooldown. A shot emits at most one projectile even if ammo specifies more; maxAmmo zero means unlimited. Projectile damage comes from selected ammo. Configured trophy shared names expand to character targets and select the configured tamed-target policy. Optional destruction returns remaining ammo.
Scope of the calculation
Turret targeting
Configured targeting also changes the tame-target policy; actual AI eligibility still applies.
Turret configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Turret configuration 2
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

