Stone Golem
At a glance
- Base health
- 800
- Faction
- Forest Monsters
- Walk speed
- 5
- Run speed
- 4
- Swim speed
- 1.5
- Stagger threshold factor
- 0.33
Drops
Selection mode: independent probability. Entry weights are relative weights, not percentages. Min/max are authored bounds; level and resource modifiers have separate rules.
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| Item | Authored minimum | Authored maximum | Entry chance | Selection weight | Conditions |
|---|---|---|---|---|---|
| 1 | 1 | 5.0% | — | Base rules | |
| 5 | 10 | 100.0% | — | Level scaling enabled | |
| 8 | 12 | 100.0% | — | Level scaling enabled |
Attacks and equipment
Authored base values. Creature level, world/player modifiers, projectile effects and hit conditions can change damage. These values are not DPS.
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| Attack | Action | Base damage channels | Multiplier | Range (m) | Equipment selection |
|---|---|---|---|---|---|
| Spike attack | Primary | 100.0 chop, 100.0 pickaxe, 110.0 pierce | 1 | 7 | uniform set then all members |
| Spike sweep | Primary | 110.0 blunt, 100.0 chop, 100.0 pickaxe | 1 | 7.71 | uniform set then all members |
| One hand ground slam | Primary | 110.0 blunt, 100.0 chop, 100.0 pickaxe | 1 | 8 | uniform set then all members |
| slap | Primary | 110.0 blunt, 100.0 chop, 100.0 pickaxe | 1 | 8.66 | uniform set then all members |
Damage resistances
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| Damage channel | Modifier |
|---|---|
| blunt | Normal |
| chop | Ignore |
| fire | Immune |
| frost | Immune |
| lightning | Normal |
| pickaxe | Very Weak |
| pierce | Resistant |
| poison | Immune |
| slash | Resistant |
| spirit | Immune |
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
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| Biomes | Day | Night | Required world key | Minimum level | Maximum level | Attempt interval (s) | Attempt chance (%) |
|---|---|---|---|---|---|---|---|
| Mountain | Yes | Yes | None | 1 | 1 | 120 | 25.6 |
Possible locations
- Abandoned Log Cabin02
Location contents; random hierarchy
- Abandoned Log Cabin03
Location contents; random hierarchy
- Abandoned Log Cabin04
Location contents; random hierarchy
- Mountain Cave02
Conditional room/interior; random hierarchy