Mountain Cave02
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 160
- Minimum placement altitude (m)
- 100
- Maximum placement altitude (m)
- 5000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| Pickable Meat Pile | 9 | 41 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| cloth hanging door | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| mountainkit chair (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| mountainkit chair | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| fenrirhide hanging | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| mountainkit chair (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (2) | 9 | 41 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (2) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (2) | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| lox ribs | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (1) | 9 | 41 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (1) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (1) | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| lox ribs (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (3) | 9 | 41 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (3) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (3) | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 3 | 9 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 2 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 15 | 35 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 5 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (1) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (1) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (3) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (3) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (4) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (4) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| cloth hanging door double 1 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (2) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (2) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (1) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (1) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier blue (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| cloth hanging door double 1 (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (3) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (3) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (2) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (2) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (4) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (4) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| mountainkit table | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| mountainkit chair (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| mountainkit chair (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| mountainkit chair (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| mountainkit chair (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| lox ribs (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| hanging hairstrands (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| hanging hairstrands (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| cloth hanging long | 1 | 1 | — | 0 | weighted table | Conditional room/interior | |
| hanging hairstrands | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| hanging hairstrands (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| fenrirhide hanging | 1 | 2 | — | 1 | weighted table | Conditional room/interior | |
| Pickable Meat Pile (6) | 9 | 41 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (6) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (6) | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (4) | 9 | 41 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (4) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (4) | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (5) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (5) | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Mountain Kit brazier (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| hanging hairstrands (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (5) | 9 | 41 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (5) | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (5) | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy | |
| cloth hanging door (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| cloth hanging door (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Mountain Kit wood gate | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Mountain Kit wood gate | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior | |
| Mountain Kit wood gate | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior | |
| Pickable Mountain Cave Crystal (6) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (3) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (10) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (5) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (7) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (9) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (8) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (4) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (2) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (1) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (6) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Mountain Cave Crystal (5) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Mountain Cave Crystal (4) | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Chest | 3 | 9 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Chest | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Chest | 1 | 2 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Chest | 15 | 35 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Chest | 1 | 5 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Fishingrod | 2 | 4 | — | 0 | weighted table | Conditional room/interior |
Gathering sources
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Amount | Respawn minutes | Tool tier | Context |
|---|---|---|---|---|---|
| Pickable Forest Crypt Remains01 | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Forest Crypt Remains01 (1) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Forest Crypt Remains03 (1) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Forest Crypt Remains03 | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Forest Crypt Remains02 | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (2) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (1) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (3) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| hanging hairstrands (4) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| hanging hairstrands (3) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| hanging hairstrands | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| hanging hairstrands (2) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (6) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (4) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| hanging hairstrands (1) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Meat Pile (5) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (6) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (3) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (10) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (5) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (7) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (9) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (8) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (4) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (2) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (1) | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal | 1 | 0 | — | Conditional room/interior; random hierarchy | |
| Pickable Mountain Cave Crystal (6) | 1 | 0 | — | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Mountain Cave Crystal (5) | 1 | 0 | — | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Mountain Cave Crystal (4) | 1 | 0 | — | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Fishingrod | 1 | 0 | — | Conditional room/interior |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| 1 | 1 | — | Conditional room/interior; random hierarchy | |||
| 1 | 1 | — | Conditional room/interior; random hierarchy | |||
| 1 | 1 | — | Conditional room/interior | |||
| 1 | 1 | — | Conditional room/interior; random hierarchy | |||
| 1 | 5 | — | Conditional room/interior | |||
| Bat | 1 | 1 | — | Conditional room/interior; random hierarchy | ||
| Bat | 1 | 1 | — | Conditional room/interior | ||
| 1 | 1 | — | Conditional room/interior; random hierarchy |
Eligible dungeon rooms
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Room template | Weight | Eligibility |
|---|---|---|
| Room template | — | Eligible room pool; occurrence is conditional |
Biomes
Gathering
Bone FragmentsConditional room/interior; random hierarchy
CrystalConditional room/interior; random hierarchy
CrystalConditional room/interior; random hierarchy; initially inactive template
EntrailsConditional room/interior; random hierarchy
Fenris HairConditional room/interior; random hierarchy
Fishing RodConditional room/interior
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.