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Valheim · Dungeons

Mountain Cave02

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
160
Minimum placement altitude (m)
100
Maximum placement altitude (m)
5000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
Pickable Meat PileCoins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat PileEntrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat PileSilver Necklace110.1weighted tableConditional room/interior; random hierarchy
cloth hanging doorRed Jute111weighted tableConditional room/interior
mountainkit chair (2)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chairFinewood111weighted tableConditional room/interior; random hierarchy
fenrirhide hangingFenris Hair121weighted tableConditional room/interior; random hierarchy
mountainkit chair (1)Finewood111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (2)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (2)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (2)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
lox ribsBone Fragments111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (1)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (1)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (1)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
lox ribs (1)Bone Fragments111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (3)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (3)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (3)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
ChestObsidian390.5weighted tableConditional room/interior; random hierarchy
ChestSilver Necklace110.1weighted tableConditional room/interior; random hierarchy
ChestRuby120.5weighted tableConditional room/interior; random hierarchy
ChestCoins15351weighted tableConditional room/interior; random hierarchy
ChestObsidian151weighted tableConditional room/interior; random hierarchy
Mountain Kit brazierBronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazierCoal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazierCoal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (1)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (1)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (1)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (3)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (3)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (3)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (4)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (4)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (4)Coal111weighted tableConditional room/interior; random hierarchy
cloth hanging door double 1Red Jute111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blueBronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blueCoal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blueCoal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (2)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (2)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (2)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (1)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (1)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (1)Coal111weighted tableConditional room/interior; random hierarchy
cloth hanging door double 1 (1)Red Jute111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (3)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (3)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (3)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (2)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (2)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (2)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (4)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (4)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (4)Coal111weighted tableConditional room/interior; random hierarchy
mountainkit tableFinewood131weighted tableConditional room/interior; random hierarchy
mountainkit chair (5)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chair (4)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chair (3)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chair (6)Finewood111weighted tableConditional room/interior; random hierarchy
lox ribs (2)Bone Fragments111weighted tableConditional room/interior; random hierarchy
hanging hairstrands (4)Fenris Hair111weighted tableConditional room/interior; random hierarchy
hanging hairstrands (3)Fenris Hair111weighted tableConditional room/interior; random hierarchy
cloth hanging longRed Jute110weighted tableConditional room/interior
hanging hairstrandsFenris Hair111weighted tableConditional room/interior; random hierarchy
hanging hairstrands (2)Fenris Hair111weighted tableConditional room/interior; random hierarchy
fenrirhide hangingFenris Hair121weighted tableConditional room/interior
Pickable Meat Pile (6)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (6)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (6)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (4)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (4)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (4)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (5)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (5)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (5)Coal111weighted tableConditional room/interior; random hierarchy
hanging hairstrands (1)Fenris Hair111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (5)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (5)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (5)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
cloth hanging door (1)Red Jute111weighted tableConditional room/interior
cloth hanging door (2)Red Jute111weighted tableConditional room/interior
Mountain Kit wood gateWood111weighted tableConditional room/interior
Mountain Kit wood gateWood110.5weighted tableConditional room/interior
Mountain Kit wood gateIron110.5weighted tableConditional room/interior
Pickable Mountain Cave Crystal (6)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (3)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (10)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (5)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (7)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (9)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (8)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (4)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (2)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (1)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave CrystalCrystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (6)Crystal131weighted tableConditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (5)Crystal131weighted tableConditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (4)Crystal131weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestObsidian390.5weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestSilver Necklace110.1weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestRuby120.5weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestCoins15351weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestObsidian151weighted tableConditional room/interior; random hierarchy; initially inactive template
Pickable FishingrodFishing Bait240weighted tableConditional room/interior

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
Pickable Forest Crypt Remains01Bone Fragments10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains01 (1)Bone Fragments10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains03 (1)Bone Fragments10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains03Bone Fragments10Conditional room/interior; random hierarchy
Pickable Meat PileEntrails10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains02Bone Fragments10Conditional room/interior; random hierarchy
Pickable Meat Pile (2)Entrails10Conditional room/interior; random hierarchy
Pickable Meat Pile (1)Entrails10Conditional room/interior; random hierarchy
Pickable Meat Pile (3)Entrails10Conditional room/interior; random hierarchy
hanging hairstrands (4)Fenris Hair10Conditional room/interior; random hierarchy
hanging hairstrands (3)Fenris Hair10Conditional room/interior; random hierarchy
hanging hairstrandsFenris Hair10Conditional room/interior; random hierarchy
hanging hairstrands (2)Fenris Hair10Conditional room/interior; random hierarchy
Pickable Meat Pile (6)Entrails10Conditional room/interior; random hierarchy
Pickable Meat Pile (4)Entrails10Conditional room/interior; random hierarchy
hanging hairstrands (1)Fenris Hair10Conditional room/interior; random hierarchy
Pickable Meat Pile (5)Entrails10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (6)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (3)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (10)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (5)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (7)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (9)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (8)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (4)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (2)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (1)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave CrystalCrystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (6)Crystal10Conditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (5)Crystal10Conditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (4)Crystal10Conditional room/interior; random hierarchy; initially inactive template
Pickable FishingrodFishing Rod10Conditional room/interior

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Geirrhafa11Conditional room/interior; random hierarchy
Ulv11Conditional room/interior; random hierarchy
Cultist11Conditional room/interior
Cultist11Conditional room/interior; random hierarchy
Tetra15Conditional room/interior
Bat11Conditional room/interior; random hierarchy
Bat11Conditional room/interior
Stone Golem11Conditional room/interior; random hierarchy

Eligible dungeon rooms

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

Room templateWeightEligibility
Room templateEligible room pool; occurrence is conditional

Biomes

Gathering

  • Bone Fragments

    Conditional room/interior; random hierarchy

  • Crystal

    Conditional room/interior; random hierarchy

  • Crystal

    Conditional room/interior; random hierarchy; initially inactive template

  • Entrails

    Conditional room/interior; random hierarchy

  • Fenris Hair

    Conditional room/interior; random hierarchy

  • Fishing Rod

    Conditional room/interior

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.