Infested Citadel
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Mistlands

Entry requirements
A keyed door requires this item. This is an entrance requirement, not a boss re-summoning offering.
| Entrance | Key | Context |
|---|---|---|
| Dvergr Vault | Sealbreaker | Location contents |
Possible loot
Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| dvergrprops banner | Blue Jute | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops chair (1) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops chair (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops chair | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops chair | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops curtain | Blue Jute | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops barrel (2) | Finewood | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel (2) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel (2) | Tasty Mead | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops table | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops table | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops barrel | Finewood | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel | Copper Scrap | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel | Tasty Mead | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops table (1) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops table (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops shelf | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops shelf | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops barrel (1) | Finewood | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops barrel (1) | Tasty Mead | 1 | 1 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| dvergrprops stool | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| blackmarble post01 | Black Marble | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops stool (1) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (1) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops lantern | Copper Scrap | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops lantern | Surtling Core | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| dvergrprops stool (3) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (3) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (2) | Wood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| dvergrprops stool (2) | Copper Scrap | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Seeker Egg (2) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (3) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (6) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (10) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (1) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (9) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (3) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (8) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (5) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (4) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy |
| Seeker Egg (2) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (1) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (4) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (10) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (8) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (5) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (9) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| Seeker Egg (6) | Seeker Brood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling excluded | Conditional room/interior; random hierarchy; initially inactive template |
| dvergrprops lantern | Copper Scrap | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| dvergrprops lantern | Surtling Core | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| dvergrprops lantern (1) | Copper Scrap | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| dvergrprops lantern (1) | Surtling Core | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
Gathering sources
| Source | Item | Amount | Context |
|---|---|---|---|
| Pickable Dvergr Stein (2) | Dvergr Tankard | 1 | Location contents; random hierarchy |
| Pickable Dvergr Stein | Dvergr Tankard | 1 | Location contents; random hierarchy |
| Pickable Dvergr Lantern (1) | Dvergr Lantern | 1 | Location contents; random hierarchy |
| Pickable Dvergr Stein (1) | Dvergr Tankard | 1 | Location contents; random hierarchy |
| Pickable Dvergr Stein (3) | Dvergr Tankard | 1 | Location contents; random hierarchy |
| Pickable Dvergr Lantern | Dvergr Lantern | 1 | Location contents; random hierarchy |
Gathering
Mining resources
19 entries
Stonecliff mistlands2 (10)
Stonecliff mistlands1 creep (4)
Stonecliff mistlands1 creep (3)
Stonecliff mistlands1 creep (2)
Stonecliff mistlands1 creep (1)
Stonecliff mistlands2 (9)
Stonecliff mistlands2 (7)
Stonecliff mistlands1 (1)
Stonecliff mistlands1 (3)
Stonecliff mistlands2 (8)
Stonecliff mistlands2 (6)
Stonecliff mistlands2 (4)
Stonecliff mistlands1 creep
Stonecliff mistlands2 (11)
Stonecliff mistlands1 (4)
Stonecliff mistlands1 (2)
Stonecliff mistlands2 (3)
Stonecliff mistlands2 (5)
Stonecliff mistlands1
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
| Creature | Minimum level | Maximum level | Context |
|---|---|---|---|
| Seeker | 1 | 3 | Location contents |
Eligible dungeon rooms
| Room template | Eligibility |
|---|---|
| Room template | Eligible room pool; occurrence is conditional |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

