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Valheim · Dungeons

Mistlands Dvergr Town Entrance1

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
120
Minimum placement altitude (m)
12
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
dvergrprops wood stakewall (1)Wood111weighted tableLocation contents; random hierarchy
dvergrtown wood beam (1)Wood111weighted tableLocation contents
dvergrtown wood beamWood111weighted tableLocation contents
dvergrprops wood stakewallWood111weighted tableLocation contents; random hierarchy
dvergrtown wood supportWood111weighted tableLocation contents
blackmarble post01Black Marble111weighted tableLocation contents
dvergrprops lanternCopper Scrap111weighted tableConditional room/interior; random hierarchy
dvergrprops lanternSurtling Core111weighted tableConditional room/interior; random hierarchy
Seeker Egg (4)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (5)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker EggSeeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (8)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (9)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (2)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (1)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (6)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (10)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (3)Seeker Brood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (1)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (1)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood supportWood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood support (2)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood support (1)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood support (3)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood support (5)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood beam (1)Wood111weighted tableConditional room/interior
dvergrtown wood beam (2)Wood111weighted tableConditional room/interior
dvergrtown wood beamWood111weighted tableConditional room/interior
dvergrtown wood support (4)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood support (6)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood poleWood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood poleCopper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood supportWood111weighted tableConditional room/interior
dvergrtown wood beam (5)Wood111weighted tableConditional room/interior
dvergrtown wood beam (4)Wood111weighted tableConditional room/interior
Creep Prop egg hanging01 (2)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Creep Prop egg hanging01 (1)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Creep Prop egg hanging01Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (7)Seeker Brood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (4)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (4)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (6)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (6)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (2)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (2)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (7)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (7)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (5)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (5)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (3)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (3)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (8)Wood111weighted tableConditional room/interior; random hierarchy
dvergrtown wood pole (8)Copper Scrap110.5weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestMinor Healing Mead121weighted tableConditional room/interior
Dvergr Treasure ChestMinor Stamina Mead121weighted tableConditional room/interior
Dvergr Treasure ChestPoison Resistance Mead121weighted tableConditional room/interior
Dvergr Treasure ChestSausages361weighted tableConditional room/interior
Dvergr Treasure ChestDvergr Tankard110.1weighted tableConditional room/interior
Dvergr Treasure ChestCoins33661weighted tableConditional room/interior
Dvergr Treasure ChestWooden Greatsword111weighted tableConditional room/interior
Pickable Dvergr Mine Treasure (1)Coins11991weighted tableConditional room/interior; random hierarchy
Pickable Dvergr Mine Treasure (2)Coins11991weighted tableConditional room/interior; random hierarchy
Pickable Dvergr Mine Treasure (4)Coins11991weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestMinor Healing Mead121weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestMinor Stamina Mead121weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestPoison Resistance Mead121weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestSausages361weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestDvergr Tankard110.1weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestCoins33661weighted tableConditional room/interior; random hierarchy
Dvergr Treasure ChestWooden Greatsword111weighted tableConditional room/interior; random hierarchy
dvergrprops pickaxe (3)Scrap Iron111weighted tableConditional room/interior; random hierarchy
dvergrprops pickaxeScrap Iron111weighted tableConditional room/interior; random hierarchy
dvergrprops pickaxe (1)Scrap Iron111weighted tableConditional room/interior; random hierarchy
dvergrprops pickaxe (2)Scrap Iron111weighted tableConditional room/interior; random hierarchy
dvergrprops pickaxe (4)Scrap Iron111weighted tableConditional room/interior; random hierarchy
Seeker Egg (11)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (13)Seeker Brood111weighted tableConditional room/interior; random hierarchy
Seeker Egg (12)Seeker Brood111weighted tableConditional room/interior; random hierarchy

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
Pickable Royal JellyRoyal Jelly5240Conditional room/interior; random hierarchy
Pickable Royal JellyRoyal Jelly5240Conditional room/interior
Pickable Black Core Stand (6)Black Core10Conditional room/interior; random hierarchy
Pickable Black Core Stand (5)Black Core10Conditional room/interior; random hierarchy
Pickable Black Core Stand (3)Black Core10Conditional room/interior; random hierarchy
Pickable Black Core Stand (4)Black Core10Conditional room/interior; random hierarchy
Pickable Dvergr Mine Treasure (1)Coins10Conditional room/interior; random hierarchy
Pickable Dvergr Mine Treasure (2)Coins10Conditional room/interior; random hierarchy
Pickable Dvergr Mine Treasure (4)Coins10Conditional room/interior; random hierarchy
Pickable Black Core Stand (1)Black Core10Conditional room/interior; random hierarchy
Pickable Black Core Stand (2)Black Core10Conditional room/interior; random hierarchy
Pickable Black Core StandBlack Core10Conditional room/interior; random hierarchy

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Seeker13Location contents
Seeker13Conditional room/interior; random hierarchy
Seeker13Conditional room/interior
Tick13Conditional room/interior; random hierarchy
Tick13Conditional room/interior
Seeker Soldier13Conditional room/interior; random hierarchy
Seeker Soldier13Conditional room/interior

Eligible dungeon rooms

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

Room templateWeightEligibility
Room templateEligible room pool; occurrence is conditional

Biomes

Gathering

  • Black Core

    Conditional room/interior; random hierarchy

  • Coins

    Conditional room/interior; random hierarchy

  • Royal Jelly

    Conditional room/interior; random hierarchy

  • Royal Jelly

    Conditional room/interior

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.