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Valheim · Dungeons

Hildir cave

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
3
Minimum placement altitude (m)
200
Maximum placement altitude (m)
5000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
Pickable Meat PileCoins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat PileEntrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat PileSilver Necklace110.1weighted tableConditional room/interior; random hierarchy
cloth hanging doorRed Jute111weighted tableConditional room/interior
mountainkit chair (2)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chairFinewood111weighted tableConditional room/interior; random hierarchy
fenrirhide hangingFenris Hair121weighted tableConditional room/interior; random hierarchy
mountainkit chair (1)Finewood111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (2)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (2)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (2)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
lox ribsBone Fragments111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (1)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (1)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (1)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
lox ribs (1)Bone Fragments111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (3)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (3)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (3)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
ChestObsidian390.5weighted tableConditional room/interior; random hierarchy
ChestSilver Necklace110.1weighted tableConditional room/interior; random hierarchy
ChestRuby120.5weighted tableConditional room/interior; random hierarchy
ChestCoins15351weighted tableConditional room/interior; random hierarchy
ChestObsidian151weighted tableConditional room/interior; random hierarchy
Mountain Kit brazierBronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazierCoal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazierCoal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (1)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (1)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (1)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (3)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (3)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (3)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (4)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (4)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (4)Coal111weighted tableConditional room/interior; random hierarchy
cloth hanging door double 1Red Jute111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blueBronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blueCoal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blueCoal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (2)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (2)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (2)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (1)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (1)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (1)Coal111weighted tableConditional room/interior; random hierarchy
cloth hanging door double 1 (1)Red Jute111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (3)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (3)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (3)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (2)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (2)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (2)Coal111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (4)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (4)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier (4)Coal111weighted tableConditional room/interior; random hierarchy
mountainkit tableFinewood131weighted tableConditional room/interior; random hierarchy
mountainkit chair (5)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chair (4)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chair (3)Finewood111weighted tableConditional room/interior; random hierarchy
mountainkit chair (6)Finewood111weighted tableConditional room/interior; random hierarchy
lox ribs (2)Bone Fragments111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (4)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (4)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (4)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
hanging hairstrands (1)Fenris Hair111weighted tableConditional room/interior; random hierarchy
hanging hairstrandsFenris Hair111weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (6)Coins9410.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (6)Entrails110.5weighted tableConditional room/interior; random hierarchy
Pickable Meat Pile (6)Silver Necklace110.1weighted tableConditional room/interior; random hierarchy
cloth hanging longRed Jute110weighted tableConditional room/interior
hanging hairstrands (2)Fenris Hair111weighted tableConditional room/interior; random hierarchy
fenrirhide hangingFenris Hair121weighted tableConditional room/interior
hanging hairstrands (4)Fenris Hair111weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (5)Bronze110.5weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (5)Coal121weighted tableConditional room/interior; random hierarchy
Mountain Kit brazier blue (5)Coal111weighted tableConditional room/interior; random hierarchy
hanging hairstrands (3)Fenris Hair111weighted tableConditional room/interior; random hierarchy
cloth hanging door (1)Red Jute111weighted tableConditional room/interior
cloth hanging door (2)Red Jute111weighted tableConditional room/interior
Mountain Kit wood gateWood111weighted tableConditional room/interior
Mountain Kit wood gateWood110.5weighted tableConditional room/interior
Mountain Kit wood gateIron110.5weighted tableConditional room/interior
Pickable Mountain Cave Crystal (6)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (3)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (10)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (5)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (7)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (9)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (8)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (4)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (2)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (1)Crystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave CrystalCrystal131weighted tableConditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (6)Crystal131weighted tableConditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (5)Crystal131weighted tableConditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (4)Crystal131weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestObsidian390.5weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestSilver Necklace110.1weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestRuby120.5weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestCoins15351weighted tableConditional room/interior; random hierarchy; initially inactive template
ChestObsidian151weighted tableConditional room/interior; random hierarchy; initially inactive template
Mountain Kit brazier blue (1)Bronze110.5weighted tableLocation contents
Mountain Kit brazier blue (1)Coal121weighted tableLocation contents
Mountain Kit brazier blue (1)Coal111weighted tableLocation contents
Mountain Kit brazier blueBronze110.5weighted tableLocation contents
Mountain Kit brazier blueCoal121weighted tableLocation contents
Mountain Kit brazier blueCoal111weighted tableLocation contents

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
Pickable Forest Crypt Remains01Bone Fragments10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains01 (1)Bone Fragments10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains03 (1)Bone Fragments10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains03Bone Fragments10Conditional room/interior; random hierarchy
Pickable Meat PileEntrails10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains02Bone Fragments10Conditional room/interior; random hierarchy
Pickable Meat Pile (2)Entrails10Conditional room/interior; random hierarchy
Pickable Meat Pile (1)Entrails10Conditional room/interior; random hierarchy
Pickable Meat Pile (3)Entrails10Conditional room/interior; random hierarchy
Pickable Meat Pile (4)Entrails10Conditional room/interior; random hierarchy
hanging hairstrands (1)Fenris Hair10Conditional room/interior; random hierarchy
hanging hairstrandsFenris Hair10Conditional room/interior; random hierarchy
Pickable Meat Pile (6)Entrails10Conditional room/interior; random hierarchy
hanging hairstrands (2)Fenris Hair10Conditional room/interior; random hierarchy
hanging hairstrands (4)Fenris Hair10Conditional room/interior; random hierarchy
hanging hairstrands (3)Fenris Hair10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (6)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (3)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (10)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (5)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (7)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (9)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (8)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (4)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (2)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (1)Crystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave CrystalCrystal10Conditional room/interior; random hierarchy
Pickable Mountain Cave Crystal (6)Crystal10Conditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (5)Crystal10Conditional room/interior; random hierarchy; initially inactive template
Pickable Mountain Cave Crystal (4)Crystal10Conditional room/interior; random hierarchy; initially inactive template

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Geirrhafa11Conditional room/interior; random hierarchy
Ulv11Conditional room/interior; random hierarchy
Tetra15Conditional room/interior
Bat11Conditional room/interior; random hierarchy
Bat11Conditional room/interior

Eligible dungeon rooms

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

Room templateWeightEligibility
Room templateEligible room pool; occurrence is conditional

Biomes

Gathering

  • Bone Fragments

    Conditional room/interior; random hierarchy

  • Crystal

    Conditional room/interior; random hierarchy

  • Crystal

    Conditional room/interior; random hierarchy; initially inactive template

  • Entrails

    Conditional room/interior; random hierarchy

  • Fenris Hair

    Conditional room/interior; random hierarchy

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.