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Valheim · Dungeons

Goblin Camp2

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
200
Minimum placement altitude (m)
2
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
goblin pole (28)Wood111weighted tableConditional room/interior
goblin roof 45d (2)Deer Hide111weighted tableConditional room/interior
goblin pole (8)Wood111weighted tableConditional room/interior
goblin pole (29)Wood111weighted tableConditional room/interior
goblin pole (24)Wood111weighted tableConditional room/interior
goblin pole (33)Wood111weighted tableConditional room/interior
goblin pole small (2)Wood111weighted tableConditional room/interior
goblin pole small (1)Wood111weighted tableConditional room/interior
goblin woodwall 1m (4)Wood111weighted tableConditional room/interior
goblin pole (21)Wood111weighted tableConditional room/interior
goblin pole (14)Wood111weighted tableConditional room/interior
goblin pole (19)Wood111weighted tableConditional room/interior
goblin pole (32)Wood111weighted tableConditional room/interior
goblin pole (12)Wood111weighted tableConditional room/interior
goblin pole (9)Wood111weighted tableConditional room/interior
goblin pole (20)Wood111weighted tableConditional room/interior
goblin roof 45d (3)Deer Hide111weighted tableConditional room/interior
goblin pole (10)Wood111weighted tableConditional room/interior
goblin fence (3)Wood111weighted tableConditional room/interior; random hierarchy
goblin fence (2)Wood111weighted tableConditional room/interior; random hierarchy
goblin pole (34)Wood111weighted tableConditional room/interior
goblin pole (25)Wood111weighted tableConditional room/interior
goblin pole (22)Wood111weighted tableConditional room/interior
goblin pole (27)Wood111weighted tableConditional room/interior
goblin woodwall 2m (2)Wood111weighted tableConditional room/interior
goblin fence (4)Wood111weighted tableConditional room/interior; random hierarchy
goblin pole (26)Wood111weighted tableConditional room/interior
goblin pole (36)Wood111weighted tableConditional room/interior
goblin banner (4)Wood111weighted tableConditional room/interior; random hierarchy
goblin banner (4)Deer Hide111weighted tableConditional room/interior; random hierarchy
goblin pole (18)Wood111weighted tableConditional room/interior
goblin pole (30)Wood111weighted tableConditional room/interior
goblin roof 45d (1)Deer Hide111weighted tableConditional room/interior
goblin pole smallWood111weighted tableConditional room/interior
goblin woodwall 2m (1)Wood111weighted tableConditional room/interior
goblin woodwall 1m (3)Wood111weighted tableConditional room/interior
goblin woodwall 1mWood111weighted tableConditional room/interior
goblin roof 45d (4)Deer Hide111weighted tableConditional room/interior
goblin pole (6)Wood111weighted tableConditional room/interior
goblin pole (13)Wood111weighted tableConditional room/interior
goblin pole (37)Wood111weighted tableConditional room/interior
goblin pole (23)Wood111weighted tableConditional room/interior
goblin pole (17)Wood111weighted tableConditional room/interior
goblin woodwall 2m (3)Wood111weighted tableConditional room/interior
goblin pole small (3)Wood111weighted tableConditional room/interior
goblin pole (31)Wood111weighted tableConditional room/interior
goblin woodwall 2m (6)Wood111weighted tableConditional room/interior; random hierarchy
goblin pole (38)Wood111weighted tableConditional room/interior
goblin pole (15)Wood111weighted tableConditional room/interior
goblin pole (7)Wood111weighted tableConditional room/interior
goblin pole (16)Wood111weighted tableConditional room/interior
goblin woodwall 1m (1)Wood111weighted tableConditional room/interior
goblin fence (5)Wood111weighted tableConditional room/interior; random hierarchy
goblin pole (35)Wood111weighted tableConditional room/interior
goblin woodwall 2m (4)Wood111weighted tableConditional room/interior
goblin woodwall 2m (5)Wood111weighted tableConditional room/interior
goblin pole (11)Wood111weighted tableConditional room/interior
Pickable Barley Wild (3)Barley221weighted tableConditional room/interior
Pickable Barley WildBarley221weighted tableConditional room/interior
Pickable Barley Wild (5)Barley221weighted tableConditional room/interior
Pickable Barley Wild (4)Barley221weighted tableConditional room/interior
Pickable Barley Wild (10)Barley221weighted tableConditional room/interior
Pickable Barley Wild (1)Barley221weighted tableConditional room/interior
Pickable Barley Wild (9)Barley221weighted tableConditional room/interior
Pickable Barley Wild (11)Barley221weighted tableConditional room/interior
Pickable Barley Wild (8)Barley221weighted tableConditional room/interior
Pickable Barley Wild (2)Barley221weighted tableConditional room/interior
Pickable Barley Wild (6)Barley221weighted tableConditional room/interior
Pickable Barley Wild (7)Barley221weighted tableConditional room/interior
goblin pole small (4)Wood111weighted tableConditional room/interior
goblin roof 45d cornerDeer Hide111weighted tableConditional room/interior
goblin pole small (5)Wood111weighted tableConditional room/interior
goblin roof 45d corner (1)Deer Hide111weighted tableConditional room/interior
goblin banner (1)Wood111weighted tableConditional room/interior; random hierarchy
goblin banner (1)Deer Hide111weighted tableConditional room/interior; random hierarchy
ChestBarley240.5weighted tableConditional room/interior; random hierarchy
ChestBlack Metal Scrap251weighted tableConditional room/interior; random hierarchy
ChestNeedle251weighted tableConditional room/interior; random hierarchy
ChestCoins10401weighted tableConditional room/interior; random hierarchy
ChestSharpening Stone110.1weighted tableConditional room/interior; random hierarchy
ChestWooden Atgeir110.1weighted tableConditional room/interior; random hierarchy
goblin roof 45d corner (2)Deer Hide111weighted tableConditional room/interior
goblin pole small (6)Wood111weighted tableConditional room/interior
goblin pole (3)Wood111weighted tableConditional room/interior
goblin pole (2)Wood111weighted tableConditional room/interior
goblin woodwall 1m (8)Wood111weighted tableConditional room/interior
goblin pole (5)Wood111weighted tableConditional room/interior
goblin pole (4)Wood111weighted tableConditional room/interior
goblin woodwall 1m (2)Wood111weighted tableConditional room/interior
goblin woodwall 1m (5)Wood111weighted tableConditional room/interior
goblin roof 45dDeer Hide111weighted tableConditional room/interior
goblin poleWood111weighted tableConditional room/interior
goblin woodwall 1m (6)Wood111weighted tableConditional room/interior
goblin banner (2)Wood111weighted tableConditional room/interior; random hierarchy
goblin banner (2)Deer Hide111weighted tableConditional room/interior; random hierarchy
goblin pole (1)Wood111weighted tableConditional room/interior
goblin woodwall 1m (7)Wood111weighted tableConditional room/interior
goblin woodwall 1m (9)Wood111weighted tableConditional room/interior
Pickable Flax Wild (5)Flax221weighted tableConditional room/interior
Pickable Flax Wild (3)Flax221weighted tableConditional room/interior
Pickable Flax Wild (2)Flax221weighted tableConditional room/interior
Pickable Flax WildFlax221weighted tableConditional room/interior
Pickable Flax Wild (1)Flax221weighted tableConditional room/interior
Pickable Flax Wild (10)Flax221weighted tableConditional room/interior
Pickable Flax Wild (8)Flax221weighted tableConditional room/interior
Pickable Flax Wild (9)Flax221weighted tableConditional room/interior
Pickable Flax Wild (6)Flax221weighted tableConditional room/interior
Pickable Flax Wild (7)Flax221weighted tableConditional room/interior
Pickable Flax Wild (4)Flax221weighted tableConditional room/interior
goblin pole small (4)Wood111weighted tableConditional room/interior; random hierarchy
goblin roof capDeer Hide111weighted tableConditional room/interior
goblin woodwall 1m (3)Wood111weighted tableConditional room/interior; random hierarchy
goblin pole small (3)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (1)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 2mWood111weighted tableConditional room/interior
goblin woodwall 1mWood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 2m (2)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 2m ribsBone Fragments111weighted tableConditional room/interior; random hierarchy
goblin pole small (5)Wood111weighted tableConditional room/interior; random hierarchy
goblin pole small (2)Wood111weighted tableConditional room/interior; random hierarchy
goblin roof 45d corner (3)Deer Hide111weighted tableConditional room/interior
goblin fence (1)Wood111weighted tableConditional room/interior
goblin fence (3)Wood111weighted tableConditional room/interior
goblin fence (4)Wood111weighted tableConditional room/interior
goblin fenceWood111weighted tableConditional room/interior
goblin fence (2)Wood111weighted tableConditional room/interior
goblin woodwall 2mWood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 2m ribs (1)Bone Fragments111weighted tableConditional room/interior; random hierarchy
goblin woodwall 2m (3)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (28)Wood111weighted tableConditional room/interior
goblin roof 45d (10)Deer Hide111weighted tableConditional room/interior
goblin roof 45d (18)Deer Hide111weighted tableConditional room/interior
goblin woodwall 1m (14)Wood111weighted tableConditional room/interior
goblin pole small (8)Wood111weighted tableConditional room/interior; random hierarchy
goblin roof 45d corner (7)Deer Hide111weighted tableConditional room/interior
goblin woodwall 1m (23)Wood111weighted tableConditional room/interior
goblin woodwall 1m (27)Wood111weighted tableConditional room/interior
goblin woodwall 1m (24)Wood111weighted tableConditional room/interior
goblin pole small (11)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (26)Wood111weighted tableConditional room/interior
goblin woodwall 1m (12)Wood111weighted tableConditional room/interior
goblin roof 45d (11)Deer Hide111weighted tableConditional room/interior
goblin woodwall 1m (21)Wood111weighted tableConditional room/interior
goblin pole small (10)Wood111weighted tableConditional room/interior; random hierarchy
goblin roof 45d corner (6)Deer Hide111weighted tableConditional room/interior
goblin pole small (9)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (17)Wood111weighted tableConditional room/interior
goblin woodwall 1m (29)Wood111weighted tableConditional room/interior
goblin woodwall 1m (30)Wood111weighted tableConditional room/interior
goblin roof 45d (19)Deer Hide111weighted tableConditional room/interior
goblin woodwall 1m (16)Wood111weighted tableConditional room/interior
goblin woodwall 2m ribs (2)Bone Fragments111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (11)Wood111weighted tableConditional room/interior
goblin banner (5)Wood111weighted tableConditional room/interior; random hierarchy
goblin banner (5)Deer Hide111weighted tableConditional room/interior; random hierarchy
goblin roof 45d corner (5)Deer Hide111weighted tableConditional room/interior
goblin pole small (12)Wood111weighted tableConditional room/interior; random hierarchy
goblin roof 45d (17)Deer Hide111weighted tableConditional room/interior
goblin roof 45d (9)Deer Hide111weighted tableConditional room/interior
goblin pole small (6)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (22)Wood111weighted tableConditional room/interior
goblin roof 45d (16)Deer Hide111weighted tableConditional room/interior
goblin woodwall 2m (10)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 2m (11)Wood111weighted tableConditional room/interior; random hierarchy
goblin roof 45d (12)Deer Hide111weighted tableConditional room/interior
goblin woodwall 1m (19)Wood111weighted tableConditional room/interior
goblin woodwall 1m (31)Wood111weighted tableConditional room/interior
goblin woodwall 1m (25)Wood111weighted tableConditional room/interior
goblin roof 45d (15)Deer Hide111weighted tableConditional room/interior
goblin woodwall 1m (13)Wood111weighted tableConditional room/interior
goblin pole small (7)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (32)Wood111weighted tableConditional room/interior
goblin woodwall 2m (12)Wood111weighted tableConditional room/interior
goblin pole small (13)Wood111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (18)Wood111weighted tableConditional room/interior
goblin roof 45d (13)Deer Hide111weighted tableConditional room/interior
goblin woodwall 1m (15)Wood111weighted tableConditional room/interior
goblin woodwall 1m (10)Wood111weighted tableConditional room/interior
goblin roof 45d (14)Deer Hide111weighted tableConditional room/interior
goblin woodwall 2m ribs (3)Bone Fragments111weighted tableConditional room/interior; random hierarchy
goblin woodwall 1m (20)Wood111weighted tableConditional room/interior
ChestBarley240.5weighted tableConditional room/interior
ChestBlack Metal Scrap251weighted tableConditional room/interior
ChestNeedle251weighted tableConditional room/interior
ChestCoins10401weighted tableConditional room/interior
ChestSharpening Stone110.1weighted tableConditional room/interior
ChestWooden Atgeir110.1weighted tableConditional room/interior
goblin fenceWood111weighted tableConditional room/interior; random hierarchy
goblin fence (1)Wood111weighted tableConditional room/interior; random hierarchy
goblin banner (3)Wood111weighted tableConditional room/interior; random hierarchy
goblin banner (3)Deer Hide111weighted tableConditional room/interior; random hierarchy
goblin totempoleWood111weighted tableConditional room/interior; random hierarchy
goblin bannerWood111weighted tableConditional room/interior; random hierarchy
goblin bannerDeer Hide111weighted tableConditional room/interior; random hierarchy

Gathering sources

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SourceItemAmountRespawn minutesTool tierContext
Pickable Barley Wild (3)Barley20Conditional room/interior
Pickable Barley WildBarley20Conditional room/interior
Pickable Barley Wild (5)Barley20Conditional room/interior
Pickable Barley Wild (4)Barley20Conditional room/interior
Pickable Barley Wild (10)Barley20Conditional room/interior
Pickable Barley Wild (1)Barley20Conditional room/interior
Pickable Barley Wild (9)Barley20Conditional room/interior
Pickable Barley Wild (11)Barley20Conditional room/interior
Pickable Barley Wild (8)Barley20Conditional room/interior
Pickable Barley Wild (2)Barley20Conditional room/interior
Pickable Barley Wild (6)Barley20Conditional room/interior
Pickable Barley Wild (7)Barley20Conditional room/interior
Pickable Flax Wild (5)Flax20Conditional room/interior
Pickable Flax Wild (3)Flax20Conditional room/interior
Pickable Flax Wild (2)Flax20Conditional room/interior
Pickable Flax WildFlax20Conditional room/interior
Pickable Flax Wild (1)Flax20Conditional room/interior
Pickable Flax Wild (10)Flax20Conditional room/interior
Pickable Flax Wild (8)Flax20Conditional room/interior
Pickable Flax Wild (9)Flax20Conditional room/interior
Pickable Flax Wild (6)Flax20Conditional room/interior
Pickable Flax Wild (7)Flax20Conditional room/interior
Pickable Flax Wild (4)Flax20Conditional room/interior
Pickable Dandelion (2)Dandelion1240Conditional room/interior; random hierarchy
Pickable Dandelion (3)Dandelion1240Conditional room/interior; random hierarchy
Pickable Dandelion (1)Dandelion1240Conditional room/interior; random hierarchy
Pickable DandelionDandelion1240Conditional room/interior; random hierarchy
goblin totempoleFuling Totem10Conditional room/interior; random hierarchy
Pickable Dandelion (7)Dandelion1240Conditional room/interior; random hierarchy
Pickable Dandelion (5)Dandelion1240Conditional room/interior; random hierarchy
Pickable Dandelion (6)Dandelion1240Conditional room/interior; random hierarchy
Pickable Dandelion (4)Dandelion1240Conditional room/interior; random hierarchy

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Fuling13Conditional room/interior
Fuling13Conditional room/interior; random hierarchy
Fuling Berserker13Conditional room/interior; random hierarchy
Fuling Shaman11Conditional room/interior; random hierarchy
Fuling13Conditional room/interior; random hierarchy

Eligible dungeon rooms

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Room templateWeightEligibility
Room templateEligible room pool; occurrence is conditional

Biomes

Gathering

  • Barley

    Conditional room/interior

  • Dandelion

    Conditional room/interior; random hierarchy

  • Flax

    Conditional room/interior

  • Fuling Totem

    Conditional room/interior; random hierarchy

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.