Fuling Berserker
At a glance
- Base health
- 800
- Faction
- Plains Monsters
- Walk speed
- 5
- Run speed
- 5
- Swim speed
- 1.5
- Stagger threshold factor
- 0.3
Drops
Selection mode: independent probability. Entry weights are relative weights, not percentages. Min/max are authored bounds; level and resource modifiers have separate rules.
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| Item | Authored minimum | Authored maximum | Entry chance | Selection weight | Conditions |
|---|---|---|---|---|---|
| 5 | 20 | 100.0% | — | Level scaling enabled | |
| 3 | 5 | 100.0% | — | Level scaling enabled | |
| 1 | 1 | 10.0% | — | Base rules | |
| 1 | 1 | 5.0% | — | Base rules |
Attacks and equipment
Authored base values. Creature level, world/player modifiers, projectile effects and hit conditions can change damage. These values are not DPS.
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| Attack | Action | Base damage channels | Multiplier | Range (m) | Equipment selection |
|---|---|---|---|---|---|
| Brute sword | Primary | 130.0 blunt, 100.0 chop, 40.0 pickaxe | 1 | 4 | all |
| Brute taunt | Primary | 10.0 chop, 80.0 slash | 1 | 3.56 | all |
Damage resistances
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| Damage channel | Modifier |
|---|---|
| blunt | Normal |
| chop | Ignore |
| fire | Normal |
| frost | Normal |
| lightning | Normal |
| pickaxe | Ignore |
| pierce | Normal |
| poison | Normal |
| slash | Normal |
| spirit | Immune |
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
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| Biomes | Day | Night | Required world key | Minimum level | Maximum level | Attempt interval (s) | Attempt chance (%) |
|---|---|---|---|---|---|---|---|
| Plains | No | No | None | 1 | 3 | 1,000 | 20 |
Possible locations
- Goblin Camp2
Conditional room/interior; random hierarchy
- Stone Henge1
Location contents; random hierarchy
- Stone Henge2
Location contents; random hierarchy
- Stone Henge3
Location contents; random hierarchy
- Stone Henge4
Location contents; random hierarchy