
Combat profile
- Blunt
- Normal
- Chop
- Ignore
- Fire
- Normal
- Frost
- Normal
- Lightning
- Normal
Drops & crafting
Mistlands

Creature facts
- Base health
- 10
- Faction
- Animals Veg
- Walk speed
- 1
- Run speed
- 7
- Swim speed
- 2
- Stagger threshold factor
- 0
Alternate biome spawning
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
Damage resistances
Animal AI configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Biomes
Alternate biome source
Gameplay mechanics
Targeted by
Related achievements
Practical guidance
Creature food matching uses shared item names. Consumption searches on its interval, moves within consume range, turns within twenty degrees and removes one item before callbacks. A satiated tame creature skips the new search. Pheromone flee effects match the target creature shared name. Sleep checks separate configured wake range, sleep delay, pursuit and noise. Animals flee sensed targets, can avoid fire and clear danger after their safety timer. Structure priority/random-target flags are distinct AI inputs. HavePath requires a complete native navmesh path; ordinary GetPath may accept partial paths unless their endpoints are under terrain.
Drops
Selection mode: character drop. Entry weights are relative weights, not percentages. Min/max are authored bounds; level and resource modifiers have separate rules.
