Wood Village1
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 15
- Minimum placement altitude (m)
- 1
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| Chest | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 5 | 15 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 10 | 20 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 2 | 4 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 2 | 4 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Beehive | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Beehive | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| 3 | 1 | — | Conditional room/interior | |||
| 1 | 3 | 4 | Conditional room/interior | |||
| 1 | 3 | 1 | Conditional room/interior | |||
| 1 | 3 | 2 | Conditional room/interior | |||
| 3 | 1 | — | Conditional room/interior; random hierarchy | |||
| 3 | 1 | — | Conditional room/interior; random hierarchy | |||
| 1 | 3 | 4 | Conditional room/interior; random hierarchy | |||
| 1 | 3 | 1 | Conditional room/interior; random hierarchy | |||
| 1 | 3 | 2 | Conditional room/interior; random hierarchy | |||
| 3 | 1 | — | Conditional room/interior; random hierarchy | |||
| 3 | 1 | — | Conditional room/interior |
Eligible dungeon rooms
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Room template | Weight | Eligibility |
|---|---|---|
| Room template | — | Eligible room pool; occurrence is conditional |
Biomes
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.