C
CORPUS
Valheim · Dungeons

Sunken Crypt4

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
175
Minimum placement altitude (m)
0
Maximum placement altitude (m)
2
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Entry requirements

A keyed door requires this item. This is an entrance requirement, not a boss re-summoning offering.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

EntranceKeyContext
Iron GateSwamp KeyLocation contents

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
root08Wood121weighted tableConditional room/interior; random hierarchy
root07Wood121weighted tableConditional room/interior; random hierarchy
root11Wood121weighted tableConditional room/interior; random hierarchy
root12Wood121weighted tableConditional room/interior; random hierarchy
ChestWithered Bone110.5weighted tableConditional room/interior; random hierarchy
ChestIronhead Arrow10151weighted tableConditional room/interior; random hierarchy
ChestPoison Arrow10151weighted tableConditional room/interior; random hierarchy
ChestCoins20601weighted tableConditional room/interior; random hierarchy
ChestAmber151weighted tableConditional room/interior; random hierarchy
ChestAmber Pearl131weighted tableConditional room/interior; random hierarchy
ChestRuby131weighted tableConditional room/interior; random hierarchy
ChestChain131weighted tableConditional room/interior; random hierarchy
ChestAncient Bark20301weighted tableConditional room/interior; random hierarchy
ChestScrap Iron10202weighted tableConditional room/interior; random hierarchy
root07 (2)Wood121weighted tableConditional room/interior; random hierarchy
root07 (1)Wood121weighted tableConditional room/interior; random hierarchy
root08 (1)Wood121weighted tableConditional room/interior; random hierarchy

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
Pickable Mushroom yellow (7)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (6)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (8)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (10)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (9)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (13)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (12)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (14)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (11)Yellow Mushroom1240Conditional room/interior; random hierarchy

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Draugr31Conditional room/interior; random hierarchy
Blob11Conditional room/interior; random hierarchy
Draugr Elite31Conditional room/interior; random hierarchy
Draugr134Conditional room/interior
Draugr Elite131Conditional room/interior
Draugr132Conditional room/interior
Draugr31Location contents; random hierarchy
Oozer11Location contents; random hierarchy

Eligible dungeon rooms

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

Room templateWeightEligibility
Room templateEligible room pool; occurrence is conditional

Biomes

Gathering

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.