Winding tunnels
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Deep North

Possible loot
Rows 1–100 of 247Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Hole Rock root1 | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root Wall1 | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Hole Rock root Bush1 | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root1 (2) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root1 (1) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root Bush1 | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy; initially inactive template |
| Hole Rock root1 (5) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root1 (8) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root Wall1 (1) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Hole Rock root1 (6) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Timberwood | 1 | 3 | 1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Scrap Iron | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Silver Necklace | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Atgeir | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Greataxe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Crossbow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Knucklechains | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Dagger | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Sledge | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Buckler | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Shield | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Greatshield | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Spear | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Sword | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Nord Greatsword | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Intricate Key | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Northern Vengeance | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Echo Spike | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Spirit Caller | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (2) | Mould: Lightning Strike | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Timberwood | 1 | 3 | 1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Scrap Iron | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Silver Necklace | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Atgeir | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Greataxe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Crossbow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Knucklechains | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Dagger | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Sledge | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Buckler | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Shield | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Greatshield | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Spear | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Sword | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Nord Greatsword | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Intricate Key | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Northern Vengeance | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Echo Spike | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Spirit Caller | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile (1) | Mould: Lightning Strike | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root Floor1 | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Hole Rock root1 (4) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root1 (3) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root1 (7) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Timberwood | 1 | 3 | 1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Scrap Iron | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Silver Necklace | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Atgeir | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Greataxe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Crossbow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Knucklechains | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Dagger | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Sledge | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Buckler | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Shield | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Greatshield | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Spear | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Sword | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Nord Greatsword | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Intricate Key | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Northern Vengeance | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Echo Spike | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Spirit Caller | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| elaking trashpile | Mould: Lightning Strike | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root Wall1 | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root Wall1 (1) | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Hole Rock root1 | Timberwood | 1 | 1 | 1 | weighted table; 1–1 table draws; 50.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy; initially inactive template |
| elaking trashpile | Timberwood | 1 | 3 | 1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Scrap Iron | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Silver Necklace | 1 | 1 | 0.2 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Atgeir | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Greataxe | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Crossbow | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Knucklechains | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Dagger | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Sledge | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Buckler | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| elaking trashpile | Mould: Nord Shield | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
Gathering
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

