Wood Farm1
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 10
- Minimum placement altitude (m)
- 1
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| Raspberry Bush (3) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Raspberry Bush | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Raspberry Bush (1) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Raspberry Bush (4) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Raspberry Bush (5) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Raspberry Bush (2) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Beehive | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Beehive | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 3 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 5 | 15 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 10 | 20 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 2 | 4 | — | 1 | weighted table | Conditional room/interior | |
| Chest | 1 | 3 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 5 | 15 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 10 | 20 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Chest | 2 | 4 | — | 1 | weighted table | Conditional room/interior; random hierarchy |
Gathering sources
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Amount | Respawn minutes | Tool tier | Context |
|---|---|---|---|---|---|
| Raspberry Bush (3) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Raspberry Bush | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Raspberry Bush (1) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Raspberry Bush (4) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Raspberry Bush (5) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Raspberry Bush (2) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Mushroom | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Mushroom (3) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Mushroom (1) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Mushroom (2) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Dandelion (5) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Dandelion | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Dandelion (3) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Dandelion (1) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Dandelion (2) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Dandelion (4) | 1 | 240 | — | Conditional room/interior; random hierarchy |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| 1 | 3 | — | Conditional room/interior; random hierarchy |
Eligible dungeon rooms
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Room template | Weight | Eligibility |
|---|---|---|
| Room template | — | Eligible room pool; occurrence is conditional |
Biomes
Gathering
DandelionConditional room/interior; random hierarchy
MushroomConditional room/interior; random hierarchy
RaspberriesConditional room/interior; random hierarchy
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.