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CorpusValheim

Winding tunnels

Dungeons

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

Deep North

Winding tunnels

Possible loot

Rows 101–200 of 247

Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.

Practical guidance

Editorial

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

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Game version 1.0.12Version, artwork & sources