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Valheim · Dungeons

Troll Cave02

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
200
Minimum placement altitude (m)
3
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
root12Wood121weighted tableLocation contents; random hierarchy; initially inactive template
ChestFeathers241weighted tableLocation contents; random hierarchy; initially inactive template
ChestFlinthead Arrow5101weighted tableLocation contents; random hierarchy; initially inactive template
ChestCoins5301weighted tableLocation contents; random hierarchy; initially inactive template
ChestAmber121weighted tableLocation contents; random hierarchy; initially inactive template
ChestWooden Spear121weighted tableLocation contents; random hierarchy; initially inactive template
root08Wood121weighted tableLocation contents; random hierarchy; initially inactive template
root07Wood121weighted tableLocation contents; random hierarchy; initially inactive template
root11Wood121weighted tableLocation contents; random hierarchy; initially inactive template
ChestWood10301weighted tableLocation contents; random hierarchy
ChestStone10301weighted tableLocation contents; random hierarchy
ChestRuby121weighted tableLocation contents; random hierarchy
ChestCoins20501weighted tableLocation contents; random hierarchy
ChestDeer Hide241weighted tableLocation contents; random hierarchy
ChestBone Fragments10151weighted tableLocation contents; random hierarchy
ChestLeather Scraps351weighted tableLocation contents; random hierarchy
root08 (1)Wood121weighted tableLocation contents; random hierarchy; initially inactive template

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
Pickable Mushroom yellow (14)Yellow Mushroom1240Location contents; random hierarchy
Pickable Forest Crypt Remains03Bone Fragments10Location contents; random hierarchy
Pickable Mushroom yellow (7)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (6)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (9)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (4)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (5)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (15)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (4)Yellow Mushroom1240Location contents; random hierarchy; initially inactive template
Pickable Mushroom yellow (5)Yellow Mushroom1240Location contents; random hierarchy; initially inactive template
Pickable Mushroom yellow (2)Yellow Mushroom1240Location contents; random hierarchy; initially inactive template
Pickable Mushroom yellow (13)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (6)Yellow Mushroom1240Location contents; random hierarchy; initially inactive template
Pickable Mushroom yellow (11)Yellow Mushroom1240Location contents; random hierarchy
Pickable Forest Crypt Remains02Bone Fragments10Location contents; random hierarchy
Pickable Mushroom yellow (1)Yellow Mushroom1240Location contents; random hierarchy; initially inactive template
Pickable Mushroom yellow (3)Yellow Mushroom1240Location contents; random hierarchy; initially inactive template
Pickable Forest Crypt Remains01Bone Fragments10Location contents; random hierarchy
Pickable Mushroom yellow (8)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellow (12)Yellow Mushroom1240Location contents; random hierarchy
Pickable Mushroom yellowYellow Mushroom1240Location contents; random hierarchy; initially inactive template
Pickable Mushroom yellow (10)Yellow Mushroom1240Location contents; random hierarchy

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Troll13Location contents; initially inactive template
Troll13Location contents; random hierarchy

Gathering

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.