Troll Cave
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Black Forest

Possible loot
Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| root12 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Feathers | 2 | 4 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Flinthead Arrow | 5 | 10 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Coins | 5 | 30 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Amber | 1 | 2 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Wooden Spear | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Bronze Protection Idol | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Bronze Battle Idol | 1 | 1 | 0.05 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Iron Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Iron Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| root08 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| root07 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| root11 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
| Chest | Wood | 10 | 30 | 0.5 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Stone | 10 | 30 | 0.5 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Ruby | 1 | 2 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Coins | 20 | 50 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Deer Hide | 2 | 4 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Bone Fragments | 10 | 15 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Leather Scraps | 3 | 5 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Silver Necklace | 1 | 1 | 0.2 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Bronze Protection Idol | 1 | 1 | 0.1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Bronze Battle Idol | 1 | 1 | 0.05 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Iron Protection Idol | 1 | 1 | 0.01 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Iron Battle Idol | 1 | 1 | 0.01 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| root08 (1) | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy; initially inactive template |
Gathering sources
| Source | Item | Amount | Respawn minutes | Context |
|---|---|---|---|---|
| Pickable Mushroom yellow (14) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Forest Crypt Remains03 | Bone Fragments | 1 | 0 | Location contents; random hierarchy |
| Pickable Mushroom yellow (7) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (6) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (9) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (4) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (5) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (15) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (4) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy; initially inactive template |
| Pickable Mushroom yellow (5) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy; initially inactive template |
| Pickable Mushroom yellow (2) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy; initially inactive template |
| Pickable Mushroom yellow (13) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (6) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy; initially inactive template |
| Pickable Mushroom yellow (11) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Forest Crypt Remains02 | Bone Fragments | 1 | 0 | Location contents; random hierarchy |
| Pickable Mushroom yellow (1) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy; initially inactive template |
| Pickable Mushroom yellow (3) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy; initially inactive template |
| Pickable Forest Crypt Remains01 | Bone Fragments | 1 | 0 | Location contents; random hierarchy |
| Pickable Mushroom yellow (8) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow (12) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
| Pickable Mushroom yellow | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy; initially inactive template |
| Pickable Mushroom yellow (10) | Yellow Mushroom | 1 | 240 | Location contents; random hierarchy |
Gathering
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

