Tar Pit1
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Deep North
Possible loot
Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Chest | Charred Arrow | 5 | 11 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Charred Bolt | 5 | 11 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Coins | 22 | 99 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Torch | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Feathers | 5 | 13 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Flametal Protection Idol | 1 | 1 | 0.1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Flametal Battle Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Bloodgold Protection Idol | 1 | 1 | 0.01 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Bloodgold Battle Idol | 1 | 1 | 0.01 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Goblin Shaman | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Goblin Shaman | Fuling Shaman Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Greydwarf Brute | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop itemstand Trophy Greydwarf Brute | Greydwarf Brute Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop piece chair03 (1) | Finewood | 1 | 2 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop Tankard | Finewood | 1 | 1 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop chest warderobe | Timberwood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop piece workbench ext3 | Finewood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Seeker Brute | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Seeker Brute | Seeker Soldier Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop Feast Ashlands | Wood | 1 | 2 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop Feast Ashlands | Ashwood | 1 | 2 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop Feast Meadows (1) | Wood | 1 | 2 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop bed02 | Finewood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop piece chair03 (3) | Finewood | 1 | 2 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Draugr Elite | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Draugr Elite | Draugr Elite Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop wood stack | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop Tankard (2) | Finewood | 1 | 1 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| prop piece brazierfloor01 | Scrap Bronze | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| prop Tankard (1) | Finewood | 1 | 1 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Goblin Shaman | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop itemstand Trophy Goblin Shaman | Fuling Shaman Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop piece bench runed (1) | Timberwood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop piece bench runed | Timberwood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop piece workbench ext1 | Wood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop piece chair03 (2) | Finewood | 1 | 2 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop piece chair03 | Finewood | 1 | 2 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Goblin Brute | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop itemstand Trophy Goblin Brute | Fuling Berserker Trophy | 1 | 1 | 0.01 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop ashwood bed (1) | Ashwood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop ashwood bed | Ashwood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop itemstand Trophy Greydwarf | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand Trophy Greydwarf | Greydwarf Trophy | 1 | 1 | 0.1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop hearth | Stone | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Sword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Spear | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Tasty Mead | 1 | 5 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Bear Meat | 1 | 3 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Bread | 1 | 2 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Onion | 1 | 3 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Flametal Protection Idol | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Flametal Battle Idol | 1 | 1 | 0.05 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop forge ext5 | Finewood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand | Draugr Elite Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop cauldron ext5 mortarandpestle | Black Marble | 1 | 2 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop piece workbench ext2 | Wood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop Tankard (2) | Finewood | 1 | 1 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop Tankard (3) | Finewood | 1 | 1 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop piece brazierfloor01 | Scrap Bronze | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand | Fuling Shaman Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop piece workbench ext4 | Finewood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop chest warderobe | Timberwood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop itemstand | Finewood | 1 | 1 | 0.9 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop itemstand | Greydwarf Trophy | 1 | 1 | 0.1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; initially inactive template |
| prop forge ext2 | Wood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop Feast Ashlands | Wood | 1 | 2 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop Feast Ashlands | Ashwood | 1 | 2 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop itemstand | Greydwarf Brute Trophy | 1 | 1 | 0.05 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Lingonberry Bush | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Lingonberry Bush (2) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Lingonberry Bush (1) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Lingonberry Bush (3) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Axe | 1 | 1 | 0.2 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Bow | 1 | 1 | 0.2 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Mace | 1 | 1 | 0.2 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Sword | 1 | 1 | 0.2 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Mould: Nord Spear | 1 | 1 | 0.2 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Barley | 1 | 10 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Flax | 1 | 10 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Turnip Seeds | 1 | 10 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Carrot Seeds | 1 | 10 | 0.5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Oat Seeds | 4 | 10 | 5 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Seed Poteitr | 1 | 10 | 3 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Barrel | Kale Seeds | 2 | 4 | 1 | weighted table; 3–6 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| prop piece cookingstation | Wood | 1 | 2 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth (1) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth (3) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth (7) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth (6) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth (2) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth (5) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth (4) | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Bush01 deepnorth | Wood | 1 | 1 | 0 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
Gathering sources
Rows 1–3 of 4| Source | Item | Amount | Respawn minutes | Context |
|---|---|---|---|---|
| Lingonberry Bush | Lingonberries | 1 | 300 | Conditional room/interior; random hierarchy |
| Lingonberry Bush (2) | Lingonberries | 1 | 300 | Conditional room/interior; random hierarchy |
| Lingonberry Bush (1) | Lingonberries | 1 | 300 | Conditional room/interior; random hierarchy |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

