| root11 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| root08 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| root12 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| root07 | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Chest | Feathers | 1 | 10 | 1 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Flinthead Arrow | 5 | 10 | 1 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Ruby | 1 | 2 | 1 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Coins | 10 | 30 | 1 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Amber | 1 | 3 | 1 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Silver Necklace | 1 | 1 | 0.2 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Bronze Protection Idol | 1 | 1 | 0.1 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Bronze Battle Idol | 1 | 1 | 0.05 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Iron Protection Idol | 1 | 1 | 0.01 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| Chest | Iron Battle Idol | 1 | 1 | 0.01 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Conditional room/interior |
| root08 (1) | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| root12 (1) | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| root07 (1) | Wood | 1 | 2 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| crypt skeleton chest (1) | Skeleton | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling excluded | Conditional room/interior |
| crypt skeleton chest (2) | Skeleton | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling excluded | Conditional room/interior |
| crypt skeleton chest | Skeleton | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling excluded | Conditional room/interior |
| Crow | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |