| Crow | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Crow (1) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Chest | Feathers | 2 | 4 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Flinthead Arrow | 5 | 10 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Coins | 5 | 30 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Amber | 1 | 2 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Wooden Spear | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Bronze Protection Idol | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Bronze Battle Idol | 1 | 1 | 0.05 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Iron Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Iron Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Beehive | Honey | 1 | 3 | 1 | weighted table; 2–2 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Beehive | Queen Bee | 1 | 1 | 1 | weighted table; 2–2 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |