| Chest | Onion Seeds | 3 | 9 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Amber | 1 | 6 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Coins | 46 | 96 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Amber Pearl | 2 | 5 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Ruby | 1 | 2 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Obsidian | 5 | 10 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Frost Arrow | 5 | 10 | 1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Wooden Battleaxe | 1 | 1 | 0.2 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Silver Protection Idol | 1 | 1 | 0.1 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Silver Battle Idol | 1 | 1 | 0.05 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Black Metal Protection Idol | 1 | 1 | 0.01 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Black Metal Battle Idol | 1 | 1 | 0.01 | weighted table; 3–5 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |