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Valheim · Dungeons

Crypt4

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
200
Minimum placement altitude (m)
1
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
root11Wood121weighted tableConditional room/interior; random hierarchy
root08Wood121weighted tableConditional room/interior; random hierarchy
root12Wood121weighted tableConditional room/interior; random hierarchy
root07Wood121weighted tableConditional room/interior; random hierarchy
ChestFeathers1101weighted tableConditional room/interior
ChestFlinthead Arrow5101weighted tableConditional room/interior
ChestRuby121weighted tableConditional room/interior
ChestCoins10301weighted tableConditional room/interior
ChestAmber131weighted tableConditional room/interior
ChestFeathers1101weighted tableConditional room/interior; random hierarchy
ChestFlinthead Arrow5101weighted tableConditional room/interior; random hierarchy
ChestRuby121weighted tableConditional room/interior; random hierarchy
ChestCoins10301weighted tableConditional room/interior; random hierarchy
ChestAmber131weighted tableConditional room/interior; random hierarchy
CrowFeathers331weighted tableLocation contents

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
Pickable Mushroom yellow (2)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (14)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (15)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (5)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (13)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (6)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (9)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (11)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (10)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (4)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (12)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (3)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (1)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellowYellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (8)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Mushroom yellow (7)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains03Bone Fragments10Conditional room/interior; random hierarchy
Pickable Surtling Core StandSurtling Core10Conditional room/interior; random hierarchy
Pickable Mushroom yellow (16)Yellow Mushroom1240Conditional room/interior; random hierarchy
Pickable Surtling Core Stand (1)Surtling Core10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains01Bone Fragments10Conditional room/interior; random hierarchy
Pickable Surtling Core Stand (2)Surtling Core10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains02Bone Fragments10Conditional room/interior; random hierarchy
Pickable Surtling Core Stand (3)Surtling Core10Conditional room/interior; random hierarchy
Pickable Surtling Core Stand (5)Surtling Core10Conditional room/interior; random hierarchy
Pickable Surtling Core Stand (7)Surtling Core10Conditional room/interior; random hierarchy
Pickable Surtling Core Stand (4)Surtling Core10Conditional room/interior; random hierarchy
Pickable Forest Crypt Remains04Bone Fragments10Conditional room/interior; random hierarchy
Pickable Surtling Core Stand (6)Surtling Core10Conditional room/interior; random hierarchy

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Skeleton13Conditional room/interior; random hierarchy
Skeleton131Conditional room/interior; random hierarchy
Ghost11Conditional room/interior; random hierarchy
Ghost11Conditional room/interior
Rancid Remains13Conditional room/interior; random hierarchy
Skeleton131Conditional room/interior
Skeleton13Location contents

Eligible dungeon rooms

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

Room templateWeightEligibility
Room templateEligible room pool; occurrence is conditional

Gathering

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.