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Valheim · Dungeons

Fortress Ruins

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
100
Minimum placement altitude (m)
0
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
Ashlands Ruins twist Pillar Base SmallGrausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins twist Arch BigGrausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 (4)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins twist Pillar BaseGrausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins twist Arch Big (1)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 (3)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 tip broken1Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (8)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Floor (55)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Arch Roof Damaged half2 (1)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Floor (57)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (40)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (50)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (56)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (52)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (9)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Floor (51)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (55)Grausten001weighted tableConditional room/interior
Ashlands Floor (47)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (46)Grausten001weighted tableConditional room/interior
Ashlands Arch Roof Damaged half1Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Floor (53)Grausten001weighted tableConditional room/interior
Ashlands Floor (44)Grausten001weighted tableConditional room/interior
Ashlands Floor (35)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (58)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (49)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 tip broken2Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Floor (51)Grausten001weighted tableConditional room/interior
Ashlands Floor (45)Grausten001weighted tableConditional room/interior
Ashlands Floor (48)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (57)Grausten001weighted tableConditional room/interior
Ashlands Floor (66)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (62)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (52)Grausten001weighted tableConditional room/interior
Ashlands Floor (43)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (56)Grausten001weighted tableConditional room/interior
Ashlands Floor (47)Grausten001weighted tableConditional room/interior
Ashlands Floor (42)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (58)Grausten001weighted tableConditional room/interior
Ashlands Floor (59)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (38)Grausten001weighted tableConditional room/interior
Ashlands Floor (54)Grausten001weighted tableConditional room/interior
Ashlands Floor (36)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Pillar Base3 double (1)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 (2)Grausten111weighted tableConditional room/interior
Ashlands Ruins Top Stone (4)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken2 (8)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (4)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Ramp UpsidedownGrausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (3)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (6)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins twist Pillar BaseGrausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken3 (7)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (22)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins RampGrausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 tip broken1Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (2)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Pillar4 (3)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken2 (4)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 (4)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Ramp (1)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (10)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Ramp Upsidedown (1)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (9)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (7)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 tip broken2Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (9)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (3)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (10)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (8)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (5)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (7)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins RampGrausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top StoneGrausten111weighted tableConditional room/interior; random hierarchy
Ashland Steepstair (20)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Pillar4 (8)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashland Steepstair (14)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (3)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken3 (4)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 1point5x1point5 (2)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Ramp Upsidedown (1)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (8)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (1)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 (5)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Pillar4 (7)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashland Steepstair (19)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (9)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (5)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Arch Roof Damaged half1Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (6)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken3Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken2 (7)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar Base3 double (1)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (11)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Top Stone (2)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 (3)Grausten111weighted tableConditional room/interior
Ashland Steepstair (17)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (4)Grausten111weighted tableConditional room/interior; random hierarchy
Charred ChestIolite110.5weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestJade110.5weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestBloodstone110.5weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestCoins2005001weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestCharred Bone5101weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestCharred Skull121weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestCelestial Feather110.1weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestMolten Core120.5weighted tableConditional room/interior; random hierarchy; initially inactive template
Charred ChestFlametal Ore10201weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken3 (2)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken2 (6)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Ramp (1)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Arch Roof Damaged half2Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken3 (1)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (2)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (7)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken1Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Pillar4 (6)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashland Steepstair (21)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Top Stone (5)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (16)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken3 (3)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (18)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashland Steepstair (16)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken2 (2)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken2 (3)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (19)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken2Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Pickable Fiddlehead (21)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (10)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken3 (6)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken3 (5)Grausten111weighted tableConditional room/interior; random hierarchy
Ashland Steepstair (12)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashland Steepstair (11)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken2 (1)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (15)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken3 (2)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (2)Grausten111weighted tableConditional room/interior; random hierarchy
Ashland Steepstair (22)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashland Steepstair (15)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Pickable Fiddlehead (11)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Ramp UpsidedownGrausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (8)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken1 (6)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (13)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken3 (1)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (17)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (14)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (20)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken2 (5)Grausten111weighted tableConditional room/interior; random hierarchy
Ashland Steepstair (13)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Ruins Floor 3x3 broken1 (10)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (12)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Ruins Floor 3x3 broken2 (1)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashland Steepstair (18)Grausten111weighted tableConditional room/interior; random hierarchy; initially inactive template
Ashlands Arch Roof Damaged half1 (2)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Arch Roof Damaged half1 (3)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable FiddleheadFiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Arch Roof Damaged half1 (1)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (3)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (1)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Arch Roof Damaged half2 (2)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Arch Roof Damaged half2 (3)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Arch Roof Damaged half2Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar Base3 double (2)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Pillar Base3 double (3)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (2)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Pillar Base3 double (4)Grausten111weighted tableConditional room/interior; random hierarchy
Pickable Fiddlehead (4)Fiddlehead110weighted tableConditional room/interior; random hierarchy
Ashlands Pillar Base3 double (5)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Floor (44)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (54)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Ruins twist Pillar Base (1)Grausten111weighted tableConditional room/interior; random hierarchy
Ashlands Floor (45)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (46)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (38)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Floor (53)Grausten001weighted tableConditional room/interior; random hierarchy
Ashlands Pillar4 (4)Grausten111weighted tableConditional room/interior
Ashlands Ruins twist Pillar BaseGrausten111weighted tableConditional room/interior

Gathering sources

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SourceItemAmountRespawn minutesTool tierContext
Pickable Fiddlehead (8)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (9)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Smoke Puff (3)Smoke Puff1240Conditional room/interior; random hierarchy
Pickable Smoke Puff (5)Smoke Puff1240Conditional room/interior; random hierarchy
Pickable Smoke Puff (1)Smoke Puff1240Conditional room/interior; random hierarchy
Pickable Fiddlehead (22)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (16)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (18)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (19)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (21)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (10)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (15)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (11)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (13)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (17)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (14)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (20)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (12)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable FiddleheadFiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (3)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (1)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (2)Fiddlehead1300Conditional room/interior; random hierarchy
Pickable Fiddlehead (4)Fiddlehead1300Conditional room/interior; random hierarchy

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

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CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Charred Twitcher13Conditional room/interior; random hierarchy
Charred Twitcher13Conditional room/interior
Morgen13Conditional room/interior

Eligible dungeon rooms

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Room templateWeightEligibility
Room templateEligible room pool; occurrence is conditional

Biomes

Gathering

  • Fiddlehead

    Conditional room/interior; random hierarchy

  • Smoke Puff

    Conditional room/interior; random hierarchy

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.