Fortress Ruins
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 100
- Minimum placement altitude (m)
- 0
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Authored minimum | Authored maximum | Entry chance | Weight | Selection | Context |
|---|---|---|---|---|---|---|---|
| Ashlands Ruins twist Pillar Base Small | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins twist Arch Big | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins twist Pillar Base | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins twist Arch Big (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 tip broken1 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (8) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (55) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Arch Roof Damaged half2 (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (57) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (40) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (50) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (56) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (52) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (9) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (51) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (55) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (47) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (46) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Arch Roof Damaged half1 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (53) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (44) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (35) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (58) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (49) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 tip broken2 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (51) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (45) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (48) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (57) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (66) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (62) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (52) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (43) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (56) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (47) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (42) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (58) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (59) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (38) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (54) | 0 | 0 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Floor (36) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar Base3 double (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Ruins Top Stone (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken2 (8) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Ramp Upsidedown | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins twist Pillar Base | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken3 (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (22) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Ramp | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 tip broken1 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Pillar4 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken2 (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Ramp (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (10) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Ramp Upsidedown (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (9) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 tip broken2 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (9) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (10) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (8) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Ramp | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashland Steepstair (20) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Pillar4 (8) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashland Steepstair (14) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken3 (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 1point5x1point5 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Ramp Upsidedown (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (8) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Pillar4 (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashland Steepstair (19) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (9) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Arch Roof Damaged half1 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken3 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken2 (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar Base3 double (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (11) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Top Stone (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Ashland Steepstair (17) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Charred Chest | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 1 | 1 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 200 | 500 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 5 | 10 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 1 | 2 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 1 | 1 | — | 0.1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 1 | 2 | — | 0.5 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Charred Chest | 10 | 20 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken3 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken2 (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Ramp (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Arch Roof Damaged half2 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken3 (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (7) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken1 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Pillar4 (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashland Steepstair (21) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Top Stone (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (16) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken3 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (18) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashland Steepstair (16) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken2 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken2 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (19) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken2 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Fiddlehead (21) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (10) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken3 (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken3 (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashland Steepstair (12) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashland Steepstair (11) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken2 (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (15) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken3 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashland Steepstair (22) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashland Steepstair (15) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Pickable Fiddlehead (11) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Ramp Upsidedown | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (8) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken1 (6) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (13) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken3 (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (17) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (14) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (20) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken2 (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashland Steepstair (13) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Ruins Floor 3x3 broken1 (10) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (12) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins Floor 3x3 broken2 (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashland Steepstair (18) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy; initially inactive template | |
| Ashlands Arch Roof Damaged half1 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Arch Roof Damaged half1 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Arch Roof Damaged half1 (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (3) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (1) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Arch Roof Damaged half2 (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Arch Roof Damaged half2 (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Arch Roof Damaged half2 | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar Base3 double (2) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar Base3 double (3) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (2) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar Base3 double (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (4) | 1 | 1 | — | 0 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar Base3 double (5) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (44) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (54) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Ruins twist Pillar Base (1) | 1 | 1 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (45) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (46) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (38) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Floor (53) | 0 | 0 | — | 1 | weighted table | Conditional room/interior; random hierarchy | |
| Ashlands Pillar4 (4) | 1 | 1 | — | 1 | weighted table | Conditional room/interior | |
| Ashlands Ruins twist Pillar Base | 1 | 1 | — | 1 | weighted table | Conditional room/interior |
Gathering sources
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Amount | Respawn minutes | Tool tier | Context |
|---|---|---|---|---|---|
| Pickable Fiddlehead (8) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (9) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Smoke Puff (3) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Smoke Puff (5) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Smoke Puff (1) | 1 | 240 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (22) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (16) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (18) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (19) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (21) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (10) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (15) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (11) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (13) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (17) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (14) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (20) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (12) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (3) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (1) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (2) | 1 | 300 | — | Conditional room/interior; random hierarchy | |
| Pickable Fiddlehead (4) | 1 | 300 | — | Conditional room/interior; random hierarchy |
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Creature | Minimum level | Maximum level | Selection weight | Required world key | Blocking world key | Context |
|---|---|---|---|---|---|---|
| Charred Twitcher | 1 | 3 | — | Conditional room/interior; random hierarchy | ||
| Charred Twitcher | 1 | 3 | — | Conditional room/interior | ||
| 1 | 3 | — | Conditional room/interior |
Eligible dungeon rooms
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Room template | Weight | Eligibility |
|---|---|---|
| Room template | — | Eligible room pool; occurrence is conditional |
Biomes
Gathering
FiddleheadConditional room/interior; random hierarchy
Smoke PuffConditional room/interior; random hierarchy
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.