Ship Setting01
LocationsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Deep North

Possible loot
Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Rock 7 deepnorth (10) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (3) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (12) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (17) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (10) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (13) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (6) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (2) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Charred Arrow | 5 | 11 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Charred Bolt | 5 | 11 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Coins | 22 | 99 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Torch | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Feathers | 5 | 13 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Flametal Protection Idol | 1 | 1 | 0.1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Flametal Battle Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Bloodgold Protection Idol | 1 | 1 | 0.01 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Bloodgold Battle Idol | 1 | 1 | 0.01 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (15) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (9) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (3) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (5) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (16) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (6) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 4 deepnorth (4) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (5) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 4 deepnorth (1) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 4 deepnorth | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (7) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (4) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (9) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 4 deepnorth (5) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (11) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (8) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (1) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 4 deepnorth (3) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (7) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (2) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 4 deepnorth (7) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (13) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (8) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 4 deepnorth (2) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 4 deepnorth (6) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (11) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Rock 7 deepnorth (14) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (4) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (1) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Rock 7 deepnorth (12) | Stone | 1 | 1 | 1 | weighted table; 3–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
Gathering sources
| Source | Item | Amount | Context |
|---|---|---|---|
| Pickable Forest Crypt Remains01 (1) | Bone Fragments | 1 | Location contents; random hierarchy |
| Pickable Forest Crypt Remains02 | Bone Fragments | 1 | Location contents; random hierarchy |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

