Charred Ruins4
LocationsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Ashlands

Possible loot
Rows 1–100 of 107Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Ashlands Arch2 Broken2 (1) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken1 (1) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip2 broken2 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (2) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| ashland pot3 red | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (3) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 3x3 broken3 | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (2) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip3 broken3 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip3 broken1 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (3) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (2) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (3) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (1) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Pillar4 (1) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip2 broken1 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken2 (2) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken2 | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Ashlands Arch2 Broken1 | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 3x3 broken2 (1) | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 1point5x1point5 | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 3x3 broken1 | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 3x3 broken2 | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (1) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip3 broken2 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (7) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (1) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (6) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 6x6 broken1 (6) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken2 (3) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (2) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

