Charred Tower Ruins1
LocationsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Ashlands

Possible loot
Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Ashlands Floor (55) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (9) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip broken2 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch Roof Damaged half2 (1) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 red | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (11) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (35) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (38) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (48) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (64) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch Roof Damaged half1 | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (50) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (58) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (52) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 tip broken1 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (46) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (54) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (59) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (67) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (56) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (57) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (65) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (47) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (63) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (49) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (8) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (66) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (53) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (39) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (51) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Fiddlehead (10) | Fiddlehead | 1 | 1 | 0 | weighted table; 2–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (62) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (60) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (41) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (43) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (42) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (70) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (61) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (44) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (45) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Floor (36) | Grausten | 0 | 0 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
Gathering sources
| Source | Item | Amount | Respawn minutes | Context |
|---|---|---|---|---|
| Pickable Fiddlehead (9) | Fiddlehead | 1 | 300 | Location contents; random hierarchy |
| Pickable Fiddlehead (11) | Fiddlehead | 1 | 300 | Location contents; random hierarchy |
| Pickable Fiddlehead (8) | Fiddlehead | 1 | 300 | Location contents; random hierarchy |
| Pickable Smoke Puff (5) | Smoke Puff | 1 | 240 | Location contents; random hierarchy |
| Pickable Fiddlehead (10) | Fiddlehead | 1 | 300 | Location contents; random hierarchy |
Gathering
Mining resources
18 entries
GraustenAshlands floor large (16)
GraustenAshlands floor large (15)
GraustenAshlands floor large (18)
GraustenAshlands floor large (23)
GraustenAshlands floor large (9)
GraustenAshlands floor large (11)
GraustenAshlands floor large (22)
GraustenAshlands floor large (10)
GraustenAshlands floor large (13)
GraustenAshlands floor large (21)
GraustenAshlands floor large (14)
GraustenAshlands floor large (8)
GraustenAshlands floor large (12)
GraustenAshlands floor large (7)
GraustenAshlands floor large (20)
GraustenAshlands floor large (17)
GraustenAshlands floor large (24)
GraustenAshlands floor large (19)
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

