Tar Pit1
LocationsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Deep North

Possible loot
Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| stubbe deepnorth (1) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (36) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (5) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (28) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (37) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (7) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (10) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (1) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| stubbe deepnorth (27) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (42) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (2) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (14) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (1) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (2) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (41) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (32) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (33) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (22) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (17) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (10) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (21) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (38) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (2) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (11) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (7) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (9) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (16) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (9) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (25) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (8) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (6) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (6) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (12) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (4) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (13) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (6) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (3) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop piece workbench ext1 | Wood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| stubbe deepnorth (8) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (5) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (19) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (23) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (4) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (3) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Charred Arrow | 5 | 11 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Chest | Charred Bolt | 5 | 11 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Chest | Coins | 22 | 99 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Chest | Torch | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Chest | Feathers | 5 | 13 | 1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Chest | Flametal Protection Idol | 1 | 1 | 0.1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Chest | Flametal Battle Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| Chest | Flametal Battle Idol | 1 | 1 | 0.1 | weighted table; 3–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents |
| stubbe deepnorth (11) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (15) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (7) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop piece workbench ext3 | Finewood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| stubbe deepnorth (40) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (8) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (18) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (20) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (4) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (12) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (35) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Snow Fir Tree small (3) | Timberwood | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| stubbe deepnorth (26) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| prop wood stack (5) | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| prop wood stack | Wood | 3 | 10 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| prop ashwood bed | Ashwood | 1 | 5 | 0 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| stubbe deepnorth (30) | Timberwood | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

