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Valheim · Locations

Mistlands Guard Tower2 new

Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.

At a glance

Requested world-generation count
75
Minimum placement altitude (m)
4
Maximum placement altitude (m)
1000
Minimum distance from world center (m)
0
Maximum distance from world center (m)
0

Possible loot

Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAuthored minimumAuthored maximumEntry chanceWeightSelectionContext
dvergrprops bannerBlue Jute111weighted tableLocation contents
dvergrprops wood beam (19)Wood111weighted tableLocation contents
dvergrprops wood beam (12)Wood111weighted tableLocation contents
dvergrprops wood poleWood111weighted tableLocation contents
dvergrprops wood poleCopper Scrap110.5weighted tableLocation contents
dvergrprops crateFinewood111weighted tableLocation contents
dvergrprops crateSoft Tissue241weighted tableLocation contents
dvergrprops wood beam (4)Wood111weighted tableLocation contents
dvergrprops wood beam (14)Wood111weighted tableLocation contents
dvergrprops curtainBlue Jute111weighted tableLocation contents
dvergrprops wood beam (7)Wood111weighted tableLocation contents
dvergrprops crate (3)Finewood111weighted tableLocation contents; random hierarchy
dvergrprops crate (3)Soft Tissue241weighted tableLocation contents; random hierarchy
dvergrprops wood beam (9)Wood111weighted tableLocation contents
dvergrprops wood pole (1)Wood111weighted tableLocation contents
dvergrprops wood pole (1)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood stakewall (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops wood beam (21)Wood111weighted tableLocation contents
dvergrprops wood beam (10)Wood111weighted tableLocation contents
dvergrprops wood stakewallWood111weighted tableLocation contents; random hierarchy
dvergrprops lanternCopper Scrap111weighted tableLocation contents
dvergrprops lanternSurtling Core111weighted tableLocation contents
dvergrprops wood beam (13)Wood111weighted tableLocation contents
dvergrprops crate (2)Finewood111weighted tableLocation contents
dvergrprops crate (2)Soft Tissue241weighted tableLocation contents
dvergrprops wood beam (8)Wood111weighted tableLocation contents
dvergrprops lantern (5)Copper Scrap111weighted tableLocation contents
dvergrprops lantern (5)Surtling Core111weighted tableLocation contents
dvergrtown stair corner wood left (2)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (2)Copper Scrap110.5weighted tableLocation contents
dvergrprops crate (4)Finewood111weighted tableLocation contents; random hierarchy
dvergrprops crate (4)Soft Tissue241weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (3)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (3)Copper Scrap110.5weighted tableLocation contents
dvergrprops tableWood111weighted tableLocation contents
dvergrprops tableCopper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (1)Wood111weighted tableLocation contents
dvergrprops crate long (1)Dvergr Extractor111weighted tableLocation contents
dvergrtown stair corner wood leftWood111weighted tableLocation contents
dvergrtown stair corner wood leftCopper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (23)Wood111weighted tableLocation contents
dvergrprops bed (2)Wood111weighted tableLocation contents; random hierarchy
dvergrprops bed (2)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops stool (2)Wood111weighted tableLocation contents; random hierarchy
dvergrprops stool (2)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (18)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (1)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (1)Copper Scrap110.5weighted tableLocation contents
dvergrprops stool (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops stool (1)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (6)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (6)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (5)Wood111weighted tableLocation contents
dvergrprops wood beam (16)Wood111weighted tableLocation contents
dvergrprops chair (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops chair (1)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (22)Wood111weighted tableLocation contents
blackmarble post01Black Marble111weighted tableLocation contents
dvergrprops tableWood111weighted tableLocation contents; random hierarchy
dvergrprops tableCopper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops crate (1)Finewood111weighted tableLocation contents
dvergrprops crate (1)Soft Tissue241weighted tableLocation contents
dvergrprops wood beam (17)Wood111weighted tableLocation contents
dvergrprops wood beam (11)Wood111weighted tableLocation contents
dvergrprops chairWood111weighted tableLocation contents; random hierarchy
dvergrprops chairCopper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (7)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (7)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood beam (15)Wood111weighted tableLocation contents
dvergrprops bedWood111weighted tableLocation contents; random hierarchy
dvergrprops bedCopper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrprops wood beam (2)Wood111weighted tableLocation contents
dvergrprops wood beam (28)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (5)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (5)Copper Scrap110.5weighted tableLocation contents
dvergrprops wood pole (2)Wood111weighted tableLocation contents
dvergrprops wood pole (2)Copper Scrap110.5weighted tableLocation contents
dvergrprops bed (1)Wood111weighted tableLocation contents; random hierarchy
dvergrprops bed (1)Copper Scrap110.5weighted tableLocation contents; random hierarchy
dvergrtown stair corner wood left (4)Wood111weighted tableLocation contents
dvergrtown stair corner wood left (4)Copper Scrap110.5weighted tableLocation contents
dvergrprops lantern (4)Copper Scrap111weighted tableLocation contents
dvergrprops lantern (4)Surtling Core111weighted tableLocation contents
dvergrprops wood beam (20)Wood111weighted tableLocation contents
dvergrprops stoolWood111weighted tableLocation contents; random hierarchy
dvergrprops stoolCopper Scrap110.5weighted tableLocation contents; random hierarchy

Gathering sources

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

SourceItemAmountRespawn minutesTool tierContext
Pickable Dvergr Lantern (1)Dvergr Lantern10Location contents; random hierarchy
Pickable Dvergr LanternDvergr Lantern10Location contents; random hierarchy
Pickable Dvergr Lantern (2)Dvergr Lantern10Location contents; random hierarchy
Pickable Dvergr SteinDvergr Tankard10Location contents; random hierarchy

Possible creatures

Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.

Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.

CreatureMinimum levelMaximum levelSelection weightRequired world keyBlocking world keyContext
Dvergr Rogue13Location contents
Dvergr Mage13Location contents; random hierarchy
Dvergr Mage13Location contents
Dvergr Rogue13Location contents; random hierarchy

Biomes

Gathering

Practical guidance

Editorial guidance

Placement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.