Valheim · Locations
Start Temple
Authored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
At a glance
- Requested world-generation count
- 1
- Minimum placement altitude (m)
- 3
- Maximum placement altitude (m)
- 1000
- Minimum distance from world center (m)
- 0
- Maximum distance from world center (m)
- 0
- Building restriction
- Building is restricted inside this location
Possible loot
Each source has its own loot table. Weights are not percentages; probabilities are not multiplied across room selection, activation or unrelated loot tables.
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
Gathering sources
Swipe to see all columns. Keyboard: focus the table, then use the arrow keys.
| Source | Item | Amount | Respawn minutes | Tool tier | Context |
|---|---|---|---|---|---|
| Pickable Stone (10) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Branch (2) | 1 | 240 | — | Location contents | |
| Pickable Stone (5) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Stone (6) | 1 | 0 | — | Location contents | |
| Pickable Stone (7) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Stone (8) | 1 | 0 | — | Location contents; random hierarchy | |
| Pickable Mushroom | 1 | 240 | — | Location contents | |
| Pickable Branch (3) | 1 | 240 | — | Location contents; random hierarchy | |
| Pickable Stone (4) | 1 | 0 | — | Location contents | |
| Pickable Stone | 1 | 0 | — | Location contents; random hierarchy | |
| Raspberry Bush (1) | 1 | 300 | — | Location contents | |
| Pickable Mushroom (1) | 1 | 240 | — | Location contents | |
| Pickable Branch (1) | 1 | 240 | — | Location contents; random hierarchy | |
| Raspberry Bush | 1 | 300 | — | Location contents | |
| Pickable Branch | 1 | 240 | — | Location contents | |
| Pickable Stone (9) | 1 | 0 | — | Location contents; random hierarchy |
Biomes
Gathering
Practical guidance
Editorial guidancePlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.