
Construction requirements
Produces 1 unit(s). All listed ingredients are required.
×20Wood
×10Bronze Nails- Makes
Cart
Required station
Container configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Floating configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialContainers distinguish public access, creator-only private access and an unsupported group-access branch that denies access. Optional wards are checked separately. Opening and take-all need owner authorization and an unused container; take-all requests have a two-second throttle. A grave owner takes all directly only when its slot/stack and combined-weight check passes. Empty unused graves disappear and grant the configured recovery status to the online owner, not automatically to the looter.
Terrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.

