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CorpusValheim

Cartography Table

Misc

Mark your discoveries on this map and share them with your friends.

Cartography Table

Construction requirements

Produces 1 unit(s). All listed ingredients are required.

  1. ×10Finewood
  2. ×10Bone Fragments
  3. ×2Bronze
  4. ×5Leather Scraps
  5. ×4Raspberries
  6. MakesCartography Table

Required station

Guide Point configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Map Table configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Switch configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Practical guidance

Editorial

Finder chooses the nearest beacon strictly inside its individual 3D range, then uses clamped horizontal-distance/range to interpolate ping intervals. Rune stones and vegvisirs request the configured closest/all location discovery and can set separate world or player keys. Guide points register raven text; unseen priority and distance select text, and talking records it as seen. Boss-stone visuals inspect trophy attachment, not a world boss-defeat condition.

Writing a map table first reads existing shared data, then saves merged explored areas and saved non-death pins. Exploration combines own, previously shared and stored exploration. Reading adds shared explored areas and reconciles remote pins; pins within one metre reuse an existing pin. Writing checks ward access; the inspected read method has no corresponding access check.

Displays check ward access, supported item shared names/types and attachment availability. Removing an item restores its saved external item state. A guardian trophy selects a guardian power after its delay; it does not immediately activate the effect. Chairs and barber seats require range, an unused seat, no encumbrance and a two-second sit interval. Doors may require and consume a matching-world-level key; keyed doors cannot be closed through their ordinary interaction branch. Signs check ward access and user-content privileges. Switches delegate to their owning gameplay callback; held use respects the authored repeat interval.

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Game version 1.0.12Version, artwork & sources