Cartography Table
MiscMark your discoveries on this map and share them with your friends.

Construction requirements
Produces 1 unit(s). All listed ingredients are required.
×10Finewood
×10Bone Fragments
×2Bronze
×5Leather Scraps
×4Raspberries- Makes
Cartography Table
Required station
Guide Point configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Map Table configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Switch configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialFinder chooses the nearest beacon strictly inside its individual 3D range, then uses clamped horizontal-distance/range to interpolate ping intervals. Rune stones and vegvisirs request the configured closest/all location discovery and can set separate world or player keys. Guide points register raven text; unseen priority and distance select text, and talking records it as seen. Boss-stone visuals inspect trophy attachment, not a world boss-defeat condition.
Writing a map table first reads existing shared data, then saves merged explored areas and saved non-death pins. Exploration combines own, previously shared and stored exploration. Reading adds shared explored areas and reconciles remote pins; pins within one metre reuse an existing pin. Writing checks ward access; the inspected read method has no corresponding access check.
Displays check ward access, supported item shared names/types and attachment availability. Removing an item restores its saved external item state. A guardian trophy selects a guardian power after its delay; it does not immediately activate the effect. Chairs and barber seats require range, an unused seat, no encumbrance and a two-second sit interval. Doors may require and consume a matching-world-level key; keyed doors cannot be closed through their ordinary interaction branch. Signs check ward access and user-content privileges. Switches delegate to their owning gameplay callback; held use respects the authored repeat interval.

